Quote Originally Posted by ShunNakamura View Post
hmm.. well shows you how much I play mayans I thought their plummie was slightly faster than average foot units(though maybe huskies are too).
Plummed Archers are faster than Archera, but Huskarls are affected by infantry walkspeed bonus, and are faster. At Castle Age, they are equal, but Huskarls come out on top, even if they only barely win a race across the largest type map.

I am not sure on speed, but I recall reading that EEW's are 15second units and the Huskarl are around 5second units(with all upgrades of course). Making the Huskie one of the fastest produced units in the game.
It's more like 12 versus 4. Still 3:1, but that second makes a difference, especially x5.

Britons also have champs and cavs(cavaliers if I recall right) which can REALLY help against the huskies.
They also have Champions, but no Bloodlines for the HP boost on Cavaliers.

*smacks head* Monks... yes they could be handy. Though this would make me feel the lack of monk bonuses that the aztecs have.
Yeah, the Mayans lack Monk civ bonuses, and lack two upgrades.

As a note, what types of matches are these? Are they Post-Imp? If so the mayan-goth was a real mismatch. But if it was a Black forest Standard(dark age) start then mayan's can beat goths(flushing and the like, can't let the goths get to imperial... and ideally you would keep him out of castle).[/QUOTE]

They seem to be non Imperial.

Quote Originally Posted by ShunNakamura View Post
I see. Heh, more understandable then. Particually since the Spanish have the advantage against the Japanese(both Conqs and Hand Cannoneers have infantry bonuses. That and if I recall in the 1.0c patch(not sure if it was there before the patch) the Spanish have faster firing Bombard Cannons and Hand Cannoneers[or at least it says that in the Civ info screen].
Conquistadores get two attacks that spiral outward and bonus against infantry. The Spanish actual attack time is not much faster (but still faster); however, the most important part is that their animation times are cut into a third of the time. This affects Bombards, CGalleons, and BTowers (but don't quote me on the last one).