So what is something that you love to have in your games. somethinng that makes it complete. For me its weapon variety. I don't want just swords and daggers give us some whips, boomerangs, heck even a yoyo or something.
What about you
So what is something that you love to have in your games. somethinng that makes it complete. For me its weapon variety. I don't want just swords and daggers give us some whips, boomerangs, heck even a yoyo or something.
What about you
Fat kids are harder to Kidnap.
I like when games have bad voice acting.
so-called "rpg" elements, levelling up, weapon upgrades, customization, etc.
noo like something thats not always there but when it is you love it. i looove differenttype of weapons cuz yhey arent normal
Fat kids are harder to Kidnap.
Controlling time when it's done right, like in Viewtiful Joe and the PoP Sands of Time trilogy. Not when it's done wrong like Enter the Matrix. >_>
Good minigames, characters who are cool, but not badass (Valygar Corthala, I salute you!) No badasses (Somebody who is tough and cool, but in an unemotional unrealistic sense is a badass.) Oh, oh, AND more ragdolls and epic bosses and battle systems. (Kingdom Hearts 2, for example.)
A good New Game + system set up to keep you playing again and again like the Tales' GRADE shop and don't just make you some uber god like in the Chrono games.
When the soundtrack is good, I enjoy it when they let you listen to it somewhere or another. The Baten Kaitos games let you listen to any song at any time in your main menu, and that was a nice touch to things.
Games that have good cutscenes that allow you to watch the cutscenes outside of the game once you have viewed them. It would be great if more RPGs would do that. Metal Gear should do it in their initial game release as well, instead of having to wait for the "Substance/Subsitance/Sustenance" version to have the Demo Theatre.
Ragdoll physics, character customization, and zombies.
The ability to save wherever and whenever you want, without having to wait until you beat a level or go find the nearest save crystal or whatever... XD
yes I love games where during cutscenes stuff happens that you have to press buttons to make it go correctly.
Fat kids are harder to Kidnap.
Detail in the world. When a game has an expanded history (reference to historical or local lore that doesn't have to do with the main game) or a well thought cohesive world that seems to be alive. Like FFXII, Xenogears, and SOIII.
Open ended approaches to problems. To elaborate, when you reach a puzzle (this is extremely rare by the way) or in a battle (much more common) when you have several options or completely different strategies to beating a boss. This is why I like fighting games and the Metal Gear series so much. Also nuking an enemy with different high level magic doesn't count... so most rpg's never do it really well...
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
Reasonable story, decent and easy-to-get-to-grips with gameplay, and decent characters.
That's all I guess. Graphics aren't an issue. Puzzle's aren't either. Well, they can be, but it isn't something I particularly care about.