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My biggest beef so far with the combat is how underwhelming magic looks outside of the "summon arms" used in combos, which just feels a bit lazy to me if we wish to describe it as magic. Those fire spells just looked generic and lacked any kind of impact. You're summoning a goddamn plasma ball, it should look like it's doing more than jabbing the monster with a possible sun burn.
The good thing about having a former DMC battle designer working on the combat is that it will likely control very nicely from out of the gate, unlike XV's combat that required some patching to fix. My issue is that knowing SE will want to market this to the every person of gamers, the combat will lack the challenge necessary to make full use of it. I fear it may turn out to be a KHII issue where yeah, the combat has a ton of variety and is incredibly deep, but required the game to release a super hard mode to make people even aware of it because the battle system was too overpowered for normal difficulty modes.
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