-
I'm pretty peculiar about tactical RPGs in general, there are definitely things one can do to completely put me off and also things that'll make me a lot more interested. I like it when they're fast-paced or give you the option to speed up/skip certain animations and actions. I'm also really not a fan of resource management/army building, while I really like mid-combat tactics. Sadly, a lot of tactical RPGs lean a lot on resource management because you can't grind in them and you just have to pick units to upgrade and hope you didn't just make things harder for you down the line.
As example, Super Robot Wars Alpha Gaiden, which was my first SRW game. I love it, but I played it in a very slow-and-steady way, upgrading and using the units that were very mobile to avoid most damage. Trouble is, those units generally also do less damage, and near the end of the game you start running into stages containing bosses with chunky amounts of health and a time limit, and I actually got stuck because I couldn't do enough damage in the time limit. I ignored my super robots, the heavy damage dealers, too much. This entry is also a bit of an outlier in that it has no real main character, which in the other games is always a safe choice to upgrade and stays good for the entire duration of the game.
Then there's FFT, which I dislike because it just feels slow, clunky and tedious. The Advance games were a bit better in this regard but I still couldn't really get into them.
Fire Emblem on the other hand, I generally like. It's pretty fast-paced and while in the older ones you can't repeat stages for levels, I was okay with that because it never seemed to harm my progress. I wasn't a fan of the 3DS ones for reasons I can't accurately pinpoint, but I liked Three Heroes again.
Disgaea I also like, though mostly just because you can break the game so much, and again it's fairly speedy.
Valkyria Chronicles is one I like a lot because it mostly comes down to mid-combat tactics, and it's pretty unique in how you manually move your characters and aim, rather than pointing them at someone or something and having the game do the rest.
And lastly, Super Robot Wars as a whole I love, partially because of all the mecha, but also, again, it's pretty speedy, and you can skip animations if you feel like you've seen them too often already. Resource management also isn't much of an issue in the more recent entries, as they're tuned to be easier than the likes of Alpha Gaiden. It's also just easier these days to make some overpowered units, and it can feel pretty satisfying having your mech fly in the middle of a group of enemies and effortlessly evading and countering them all
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules