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356. FFVI is the only FF where dying doesn't make you lose all your progress. You lose any items of Gil acquired and dungeon progress but you actually retain any XP and levels you earned. Surprisingly, this appears to be something unique to FFVI as I can't seem to find another numbered FF that does this as well. Though I would point out that the Pixel Remaster has finally removed this feature.
357. Do you remember Aisha? Probably not, but that's the name of the woman in Maranda being chased by the imperial soldiers. For some reason, the English localization gave her a name, she's a nameless NPC in the Japanese version. Made weirder by the fact that certain more important NPCs never get proper names like the Narshe and Esper Elders.
358. The Dream Stooges or Dream Brothers in the Japanese version, were originally named Sueño, Sogno, and Rêve, which are all the word dream in different languages (Spanish, Italian and French, respectively) but what you may not know is that earlier development materials have them named after famous impressionist painters Juan Gris, Pierre-Auguste Renoir, and Paul Cézanne. Tying the games more into the visual themes of the game.
359. The scene of Katarin giving birth at the end of the game was put there by Sakaguchi because his daughter had been born during production.
360. Cyan being gifted the Masemune after defeating Wrexsoul has more meaning than just a simple plot induced upgrade. The Masemune in Japanese folklore is said to be a benevolent sword that only a warrior with inner peace could truly use. So gaining this weapon is another sign that Cyan has achieved inner peace.
361. Wrexsoul is actually called Alexsoul (アレクソウル, Arekusouru) in the Japanese version. Considering you earn the Alexander Esper after his defeat, it is possible that there was meant to be a connection between the two. The Japanese/Slattery script mention that Wresoul is a malevolent spirit composed of those who died in the War of the Magi.
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