Im not crazy right? It's like a battle every 5 steps
Actual topic: does running make me encounter more enemies? I sense it does but i cant tell if its just bias
Im not crazy right? It's like a battle every 5 steps
Actual topic: does running make me encounter more enemies? I sense it does but i cant tell if its just bias
Kefka's coming, look intimidating!
Have a nice day!!
I remember like every single step yielding an encounter at one point. Painful!
I'd say it's probably just some confirmation bias. You run because you don't want to fight, get back to the map screen quicker than if you fought, run however many steps, get into another fight, get frustrated because you just ran from a fight, run again, take a few more steps, etc. I doubt running changes the actual encounter rate (my god you'd have to be a real dick to program the game that way), but you are encountering more fights in less time so it probably feels that way.
I just meant map running, not running from battles. As much as annoying as I find some of the battles I assume I need the grind for the bosses. Im asking because Im pretty sure there are some rpg's out there that DO increase your encounter rate when you sprint.
It actually wasnt too bad on the fire ship but the first four or so dungeons were irritating.
Last edited by blackmage_nuke; 11-05-2012 at 02:23 PM.
Kefka's coming, look intimidating!
Have a nice day!!
You should see what happens in "the forest".
And speaking of running, does the braveblade decrease strength whenever the user uses the Flee command and doe it count if the enemy uses escape?
Kefka's coming, look intimidating!
Have a nice day!!
However, the Chicken Knife will get stronger every time you run.
Note that the drawback to that weapon will cause you to randomly flee battle if it is equipped!
You might want to consider using Game Genie codes if the encounter rate is ruining your gameplay experience. I have no hesitation about using codes to fix outdated mechanics like that in games. I wonder if there is a code to half the encounter rate? That sounds like a happy medium for you.
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It's still a possibility, in FFIII, attempting to run from battle drops your whole party's defense to 0 for that battle. So I can see them doing something where running actually increases the encounter rate.
As for actual map running, it does technically increase the time between encounter rates but its because encounters are calculated by how many steps you take so actually running would increase the encounter rate times because you are taking more steps in a shorter period of time, though not running would not actually change the rate, it would just make it feel like it's not as prevalent.
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Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
Which version of the game do you have?
The Oracle job class found in the Game Boy Advance version has an ability called "Read Ahead" which greatly lowers your encounter rate.
One thing I know about Final Fantasy is that it has an insane encounter rate. I have this issue in other FF games as well.
And with Chrono Trigger many of the enemies were optional. I liked it how in the beginning of the game the little enemies are resistant to fire and lightning and you start with your fire character and lighting character.
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Terra..................Fight
LV99...................Morph
HP9999................All Magic
MP999.................Item
Vigor 45................R-Hand: Illumina
Speed 90..............L-Hand: Genji Shield
Stamina 40...........Helmet: Oath Veil
Magic Pwr 110......Armor: Minerva
Bat Pwr 255
Defense 216.........Relic: Ribbon
Evade 75
Magic D 184.........Relic: Economizer
Magic B 87