Originally Posted by
VeloZer0
Until they actually demonstrate an ability to churn out titles rather than tech demos I will remain skeptical as to how efficient they have actually become.
This is a very different scenario to previous hazy and non-transparent attitude they showed before recent restructuring and tech development.
Originally Posted by
Skyblade
You mean "look at the era of tech demos and a game that has not seen release after nearly a decade of development" as a sign of efficiency and ability to crank out a quality FFVII remake?
You do realize how recent their restructure, business model change, and technology change has been right? Tech demos and issues with projects before the showcase of the Luminous engine and those recent announcements are irrelevant to any point I was trying to make. The fact that they have actually showcased workflows and pipelines in a lot of detail with Luminous proves my point with how incredibly efficient the engine and their tools (again, just like the Autodesk Maya integration) is from an industry standard. This is coming from someone with game development (see character rigging and animating, as well as 3D sculpting/modelling) that has spent a lot of time in Maya and various engines until recently.