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Have a few interesting tidbits for anyone playing, there are some gameplay spoilers:
- From what I can tell, Standard Missions repeat, so don't linger in an area after you've maxed out a client's Star Rating because you'll never actually leave. If you feel compelled to make that list shorter, then use the Delivery Bots once they are unlocked.
- The exception to this rule is with a few of the client's available in the second area. Most of the Preppers you can deliver to will award you special materials or unique items that can't be fabricated after you perform a number of deliveries to them. Special note to the Craftsman and the Chiral Artisan's Studio as they give you an upgraded Custom Hermatic Grenade and Chiral Boots which are both significantly better than what you can fabricate from Chapter 3 onward. Save the grenades for dealing with the big BTs though.
- The other reason to keep doing missions, even if they are repeats is to raise your overall grade, for every ten levels in a grade you increase one of your abilities.
- Once Premium Missions become available, you should probably use them when redoing Standard Missions. Premium Missions add additional challenges to a mission that garner bigger scores to raise your rank and unlock a trophy or two. You can select the premium conditions when selecting a standard mission. They are not terribly difficult, and chances are most players are already doing the requirements for them anyway for normal missions.
- MULES upgrade with Sam after certain milestones. For instance, once you unlock the Sticky Gun, MULES will also start using them, even in older areas. This is a warning, because it also happens when you unlock real guns...
- Knocking out every MULE in a camp is beneficial for a few reasons. It garners an email from the local clients and an additional Like from them which should really help with that 100 Email Trophy. It also makes it more likely to earn a higher score for Bots sent through their territory. In later Chapters, it also allows NPC Porters to travel easily through their area gaining Likes and the ability to trade with them. It is temporary though, but if you're going to go through a small encampment, it's not a bad idea to clear it out.
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In personal news, I went back to the first area again to figure out what was going on with a strange email I got concerning the Crematorium. Turned out it was a bust and I already picked up the contents the last time I backtracked. Yet this hasn't been all for naught. I noticed that most of the MULE camps had Memory Chips, so I went back to all of the ones in the first area to make sure I grabbed any. Discovered a new client I totally missed my first time through so I'll likely max out my rank with him before going back to the main plot.
The story has still managed to keep me invested, and now that I've noticed missions repeat, I can probably move on faster between areas. I'm currently trying to get to Mountain Knot City, which is at the heart of the scary huge mountain I explored in an earlier post. On the brightside, the game unlocked what could possibly be the most broken tool for getting around in this game for me, a zipline. We'll see how that goes. I've met MAMA and learned her tragic backstory while also unlocking some more mysteries surrounding the creation of the BBs from Deadman. My MGS experience has taught me to never trust anyone in these games, and it seems that trait is ringing true.
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