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    Default Low-Polygon Character

    Update!
    Final product, check out the details on page 2.



    For those that are interested:

    Note: Original size is 1024x1024.

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    This is for my last assignment in my principles of 3D modelling unit for the trimester. We have to model, texture, rig and animate a low-polygon character (limit was 3,000 triangles).

    I just finished modelling out the character, some of you may guess where I got my idea from, and I reached 2854 triangles. I now have to rig it (skinning is going to be the worst bit) and then texture it (somewhat fun).



    You can see other 'work in progress' pictures here:
    1
    2
    3
    4
    5
    6

    So yeah, took me around 2 days to sketch out the image planes, and 3 days to model it out. I'm hoping that rigging and skinning only take around 2-3 days, and then I can focus on texturing it.

    Tell me what you guys think.
    Last edited by Rostum; 12-04-2007 at 05:01 AM.


    "... and so I close, realizing that perhaps the ending has not yet been written."


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