Battle Reform Blueprint
Thoughts? 'cause in all honesty I'm not very knowledgeable when it comes to battle systems. I didn't even reply to the battle system survey 'cause I had no clue.
The following debates have arisen in the FFXIV forums, the first two being more frequently discussed...
1. Hate will be displayed. Is this good or bad?
2. Classes for solo/casual party, jobs for serious partying. Will this spell the end of "make your own job"?
3. Doing away with physical level and having class ranks give you attribute allotment points instead. Good? Bad?
4. Will you get locked into your job like you do in FFXI, or will you be able to change it anywhere as you can with classes in FFXIV?
The rest of the feedback is mostly positive so far.
I do like the Advanced Job system being associated by class - provided you don't have to get too high up in the class rank first. Something like, say, rank 25 or so required in a class before you can unlock the job would be neat. Others are saying 30-40, but we'll see. I did love the FFT job unlocking system, though, and hope to see something similar enough.