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     Master of the Fork Cid's Knight Freya's Avatar
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    Default Final Fantasy XV Chocobos!



    The Active Time Report was this morning in London. Community manager Dan Seto welcomed Hajime Tabata, marketing director Akio Ofuji, and translator Gavin. Reviewing features of both Final Fantasy Type-0 and Final Fantasy XV, they finally showed off the Chocobos!


    Among other things as well, of course. We fans are kind of obsessed with Chocobos so that's the important part, right?

    Thanks to our friends over at Final Fantasy Network, we are able to get a summary of the Report in regards to the Final Fantasy XV demo Episode Duscae:


    • In the current demo, you won’t be able to use just one weapon for all your combos; the team wants you to think about using different weapons.
    • Of course, the team will be taking feedback from fans on Episode Duscae – including the combat.
    • Are there equippable armor and accessories? Not in the demo – but in the final version.
    • You can use the car on main roads, but off-road you’ll need to walk or use a chocobo. Other modes of transport, perhaps a train can be used.

    • The more attacks you evade by holding the guard button, the quicker your MP is depleted — so you can’t rely on it to dodge everything.
    • Skilled players can use precise timing for blocks and evasions (uses less MP).
    • You’ll be able to customize the control scheme in the final game. The team wants to hear feedback on customization options.
    • They want fans to use one control scheme in Episode Duscae and consider the feedback from various experiences.



    • In Episode Duscae, the level cap for characters is 99. You don’t have to level that much, but you can!
    • This feature is included for dedicated players who want to outlevel and overwhelm encounters. The level cap in the final game has yet to be decided.
    • Tabata-san says Ignis is from a different part of the world than the rest of the party – so he has a different accent.
    • The team shows live gameplay from the Xbox One version of Episode Duscae.

    • Pre-recorded video of dungeon footage. The transition from overworld to dungeon is seamless.
    • The team wants to create a sense of fear in dungeons present in early Final Fantasy games.
    • The hitstun on abilities has been hastened based on fan feedback.
    • There’s an advanced guard technique you can use by collecting Phantom Swords that uses no MP.


    • A “World of Wonder” video is shown that takes a look at the various wildlife inhabiting the Duscae region.
    • The demo area is just a part of the Duscae region, it’s bigger than that in the final version. It includes populated areas and ruins.
    • The final game is estimated to be around 10x the size of the -entire- Duscae region.
    • No large towns in the demo, but there will be in the full game. Comical NPCs are out there, Tabata says “look for a certain couple”.
    • Chocobos are in the demo, but you can’t ride them just yet. The system couldn’t be completed in time.
    What do you think about all this new info! Are you buying Type-0 on day one to enjoy all these goodies? Are you excited about the black chocobos!?
    Last edited by Freya; 02-26-2015 at 02:32 PM.

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