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    Default Requirements For A Remake- The NES Games

    While Final Fantasy may be the favorite gaming series for many of us here at Eyes on Final Fantasy, it's far from being flawless. Even in our most favorite games, there are tiny flaws that still nag us every time we play. Since Square Enix is in the remake mood, here are some changes we'd like to see in these Final Fantasy games, if they were to be remade.[prbreak][/prbreak]

    Final Fantasy

    The first Final Fantasy is probably the most bare bones of all the series. You are given a party of four shallow characters, which you can choose from six job classes, who go on an adventure to restore the four crystals (originally orbs) to light. While that may have passed in the late 1980s, in the 21st century, we're used to a little more depth.

    Why not give our team of characterless characters a little background? The vague Warrior (nee Fighter) could easily be made into the Warrior of Light. Our Monk could be from a distant land, who traveled the high seas to meet his destiny to save the planet. The Thief (who could be given a Steal ability as well) could just as well be some rakish rogue from who, while on the run from the law, finds himself the opportunity for redemption.

    The practically blank slate of the original could give the current developers tons of wiggle room to build upon the fantastic world created in the original game. Throw in some modern graphics and a larger than life Chaos, and you have a game worth using that Steam gift card your grandma gave you for your birthday.

    Final Fantasy II

    While Final Fantasy II had a much richer storyline and characters than the first, it also introduced a totally different Leveling system than the one we're all used to. While most Final Fantasy games use some form of the Experience Points system, Final Fantasy II goes in a more detailed direction.

    Every time you attack, get attacked, use magic, lose health, etc., a different stat grows. While that may easily work for mashers like Gus (Attack, Attack, Attack), it doesn't work so well with magic users (where certain spells may only be needed in certain situations). This could leave you with a very low leveled spell in an important battle in the endgame. Having to waste a second or third turn trying to get everyone under the Haste status is a chore and it shouldn't have to be.

    While we don't need the system completely overhauled, in some regards, they do need to tweak it. One way is to reward players in battles against stronger enemies later in the game by boosting stats higher. Another suggestion would be to go halfway between the original leveling system and the experience system by awarding ability points to each character at the end of battle (almost like they do in Final Fantasy V), but allowing the player to determine to which stats they would add those points.

    Final Fantasy III

    Like Final Fantasy, Final Fantasy III had a bare bones storyline with four vanilla Onion Knights making up your party. This however, was remedied in the DS and Steam remakes, which gave the four Warriors of Light a little personality, as well as individual looks and stories. But one thing that wasn't fixed in those remakes was the insanely unbalanced difficulty of the game.

    At any point of the game, you'll easily find yourself with a character decked out in the best available armor, with the most powerful weapon, and you'll get smoked by any random baddie. Out of nowhere a spell will be cast, or a Critical Hit will come down upon your little warrior's head, knocking them out of battle.

    What makes matters worse is the fact that you can not buy Phoenix Downs. No, you have to use what few you find throughout the game, or have to rely on the few Raise spells your mages carry in battle. So if you're deep in a dungeon and half your team gets iced, you're S.O.L. until you defeat a boss or run back to town with your tail betwixt your legs.

    Those aren’t the only potential changes for these games, nor are they the only Final Fantasy games that could use a tweak. No matter how great a game can be, there’s always some room for improvement. Even if these games never get (another) remake, we still love them anyway.
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