Pretty sure you have it backwards. They never intended for you to be able to sense monsters with more than 30000 HP, so enemies with more than 2 bytes of HP are out by default, no reason to write unnecessary code that would allow for it.
Pretty sure you have it backwards. They never intended for you to be able to sense monsters with more than 30000 HP, so enemies with more than 2 bytes of HP are out by default, no reason to write unnecessary code that would allow for it.