We're now in our fifth bracket of the tournament and the this marks the first half of the tournament! Thanks for all the participation. Let's see who is battling it out today...

First round matchup is...

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Tonberry
Debuting in FFVI as an infamous Monster-in-the-Box encounter, he gained his signature killing move with a kitchen knife in VII and mad the leap to summon in VIII where the little fella will do his trandmark walk slowly to the enemy and stab them with a cute murderous "doink". Tonberry also had a hilarious summon in Crisis Core where we learn why they don't run, because they trip over their robes and lose their knife...

VS.

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Cerberus
Debuting as one of the four guardians of the World of Darkness in FFIII, Cerberus gained it's moment to shine as a summon in FFVIII where the party will encounter the beast in the main hall of Galbadia Garden. Despite it's fearsome appearance and creepy summon, Cerberus is a support GF with the party to grand Double and Triple cast to the whole party at once. This makes them an invaluable asset towards buffing/debuffing in combat making Cerberus one of the best GFs in VIII.

Our second match up is...

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Knights of the Round
The ultimate summon from FFVII as famous for it's ludicrous damage as it is for it's long summon animations, KotR is the ultimate bragging rights reward of VII which allowed any party to curbstomp Safer-Sephiroth in one round and gave you a chance against the WEAPONS. Course this required absurd amounts of time at the Gold Saucer and Chocobo Ranch but it was totally worth it...I SAID IT WAS TOTALLY WORTH IT! *eye twitch*

VS.

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Famfrit
Debuting in FFTactics Advance as the Totema for the Moogles, Famfrit made his debut in the main serie in FFXII where he served as the companion who fought with Dr. Cid atop of the Pharos. He is described as a cloud of darkness sealed by the gods themselves in armor making him a sly reference to FFIII's final boss. His element is Water in most of his appearances throughout the Ivalice Alliance and he's the only means of dealing higher tier water magic in FFXII.

Our third round match up is...

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Titan
Debuting in FFIII, Titan has been the main Earth Elemental summon in the series but like Ramuh, suffers from sometimes getting sideline for new upstarts like Midgardsormr and Brothers. His iconic Gaea's Wrath has the power to cause earthquakes and reshape the surface. His most notable appearances in the series include being summoned by a pissed off Rydia to lay the smack down on Cecil and Kain while creating a new mountain range for her village. He battled Bartz and co. within the Meteors while they searched for a way to reach Galuf's homeworld. He was the main fal'Cie witnessed in Pulse who reshaped the beasts and took care of the land as he lumbered about. He recently has been shown to appear in FFXV as both a boss and summon for Noctis.

VS.

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Diablos
Solid proof why you should be wary of strange gifts. Diablos debuted in FFVIII as a GF trapped in a magic lamp given to the party by Headmaster Cid and he will wreck an unprepared party with his signature Dark Messenger. One of the first Gravity elemental summons, Diablos made such an impression that he's made further appearances in the GBA port for FFVI as the ultimate prize for beating Kaiser Dragon, he was one of the Terrestial Avatars in XI, an Eidolon in Type-0, and he's had some major appearances in FFXIV including the recent Heavenward expansion.

Our final round for the bracket is...

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Cuchalainn
Debuting in FFTactics and the first Lucavi seen in the series, Cuchalainn also happens to be one of two summons in the series associated with Poison and status effects, Cuchalainn made his debut as a summon in FFXII if Vaan and co found the key to the Garasmythe Waterways beneath Rabanastre city and ventured to the deepest parts to face this fiend and his slime army as he constantly sapped your health before going in for the kill with his signature move Blight. Like the other XII espers, he has made appearances in most of the Ivalaice titles.

VS.

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Brothers
Both of them appeared as bosses in Final Fantasy V before returning in FFVIII as the comical duo and representative of the Earth Element in the game. They were encountered in the Tomb of the Unknown King as part of a test Squall had to do for General Carroway. The two would regain health as long as their feet were planted on the ground so casting float fixed that issue. They taught protective and defensive skills like Defend and Cover. In FFV, Sacred wandered the halls of the Great Pyramid of Moore and warned the party of his brother when defeated. Minatour would later be encountered in the Fork Tower guarding the Holy Spell on the side that forbade magic, it doesn't stop him from trying to cast Holy on you when he's defeated even though the tower drains MP.