Results 1 to 6 of 6

Thread: Why do a lot of modern first-person shooters try to be "realistic"?

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Banned
    Join Date
    Apr 2016
    Location
    Sweden
    Posts
    279

    Default Why do a lot of modern first-person shooters try to be "realistic"?

    One common and somewhat annoying trend that I have noticed among a lot of first-person shooters is that they have become too focused on realism - for example, you can only carry maybe 2-3 weapons at a time, and you can never dual-wield heavy equipment.
    Is this really something that is worth striving for?
    Even some mods of much older games seem to have gone this route - for example, some mods of "GoldenEye 007" have removed the ability to dual-wield heavy weapons - why?
    Because it isn't "realistic" enough?
    Well, guess what - "GoldenEye 007" is by no means a realistic game in any shape or form (it has exploding chairs and the DK Mode, ffs), so it makes no sense to change "unrealistic" mechanics that were never an actual problem.
    And like I said, these "realistic" tendencies seem a lot more pronounced in newer first-person shooters.
    Or maybe I have missed a ton of great modern first-person shooters that actually allow themselves to bend the laws of physics for the sake of gameplay, instead of limiting themselves to real life?
    Last edited by Peter1986; 08-10-2017 at 10:09 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •