i'm replaying the game and i figured out some ideas to make that game harder...

1. Use Amnesia Greens to delete HP-J of every GF
2. Never accquire Meltdown spell
3. Use Amnesia Greens to delete any magic refinment ability of GF
4. Don't be a level up maniac
5. At final battle, have ALL characters in junction (yes, that can be!)
6. just get Tonberry after getting Bahamut
7. Don't cheat on SeeD tests (unless you get REALLY stuck)
8. Just remodel weapons if you have the correspondent magazine
9. Keep your magic stock at about 35-65 of each spell... don't bother drawing 100 (that make the game easier)

hehe... that make your life some hell (but not thaaaat much), as you don't have too much HPs, etc... Omega should be a hell...

well, if yu want even more difficult, i've found a No Junction Guide at gamefaqs... that is tough ~_~

mentioning that, i've found an Edea guide that is pretty interesting, is a gameshark code that enables Edea in your party as an 7th character (just like when you're going to Esthar), i'm going to use that code after i'm get Ranarock, so there will be 7 characters against ultimecia...hehe (i just love Edea)




:mog: