The opposite of the other thread, name some games you only play because you love the story but generally hate the gameplay or at least know it's the weak link.
inb4 someone mentions Xenogears.
The opposite of the other thread, name some games you only play because you love the story but generally hate the gameplay or at least know it's the weak link.
inb4 someone mentions Xenogears.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
Crisis Core. I enjoyed the story but I did not like the game play. Watching the DMW wheel limit breaks every battle was soooo annoying.
i liked chrono cross! lots to explore! rpgs are mostly about environments and exploration for me anyway, and the fights are honestly just things that get in the way
Undertale, I'm not a fan of bullet hell but the characters and story were super charming.
Dragon Age Inquisition - I liked the gameplay in this game the least of the entire series but I pushed through so I could see the series' story wrapped up to its current point. (I won't lie though, the first two games were much better in both the gameplay and story/character department)
Strangely, I'm the opposite: Dragon Age II had the least fun gameplay for me out of the series, yet the story is probably the best, tightly compacted one there is.
Other games where the plot is great but the gameplay is only 'good enough' include the First Mass Effect game. Story was fantastic, but the gameplay was only not excellent. It had good moments, though.
Thought of another one: Silent Hill.
The Team Silent entries have great stories and characters, and I'll agree the interactive nature of the medium helps make the world and events even more unsettling, but I would seriously be lying if I said that actual gameplay/puzzle aspect of the game was the primary draw of these titles. Considering the games carry over a lot of my least favorite elements from other games like tank controls, contrived door lock puzzles, and troutty auto-aim; I sometimes wonder how I made it through some of them.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
Really only Xenosaga Episode 2.
Beyond Two Souls
+ Life is Strange
+ Heavy Rain
+ Shenmue
+ Shenmue II
+ ...
_____________
Cinematic Movie Games
I am glad that there is at least some gameplay.
Last edited by Sephiroth; 04-17-2017 at 11:24 PM.
All the Telltale games. Choices that mean absolutely nothing in the grand scheme of things interspersed with QTEs? Ehhhh. Much prefer to watch LPers play them now.
Halo Wars. Good story, gorgeous cutscenes, snoozeworthy gameplay.
Im not a big fps fan but after watching mirrors edge playthroughs I got the game
Thirding Telltale games, though I have more tolerance for the basic gameplay and think the "meaningless" choices get far too much flak -- I can't often get immersed in the master-class storytelling and characters if my hands aren't on the controller. Most environmental narrative games / "walking simulators" and plot-focused indie RPGs like The Crooked Man or To The Moon, as well.
Really, the pick that always jumps to mind for this subject is Asura's Wrath. The story and fight cutscenes are some of the most grandiose, outlandishly scaled, and yet strangely moving stuff I've ever seen, and the world and characters are pretty interesting and unique. All the same, the best parts of it are barely interactive beyond admittedly satisfying button prompts, and the active combat sequences are repetitive, wafer-thin, and free of challenge. It's one of few games I can think of that provides exactly the same experience whether you're watching a good playthrough on YouTube or playing it yourself.