Originally Posted by
Psychotic
Sorry Kappy, I enjoyed FFXV's gameplay overall but Chapter 13 was a trainwreck of a chapter, even moreso than the chapter with an actual trainwreck. I can roughly see what they were going for with it but they didn't succeed. I've never been a fan of games that give you a series of abilities, let you master them over the course of the game, then suddenly snatch them away again. I was having fun with those abilities and powers! You don't need to take them away from me and stop them having fun!
I got sort of a Resident Evil vibe to the chapter with the jumpscares of shock troopers coming back to life, the key puzzles and the logs about experiments. Let's work with that! Go all out horror. Replace the generic lab corridors with some truly messed up and scary stuff. They're experimenting on people and turning into daemons? That's horrifying, make me feel horrified! Show me the consequences!
The stealth element to it has to go. Aren't we past the era of games needing an arbitrary stealth section now? A couple of alcoves to hide in down a long corridor is just boring. Not enough options or variety involved. Once you were rumbled by an axe man you may as well just drop the controller. Fleeing, a mechanic which has been available throughout the entire game, was simply not possible as their aggro zone covered the whole base area. You're left trying to fight and it's not pretty.
I agree with what you said about its length!