what is the main selling point of this game?
except "it's the next main FF game"
what is the main selling point of this game?
except "it's the next main FF game"
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
The first real-time combat Final Fantasy (LR most certainly doesn't count since it's ATB in disguise)? An intricate story? A Final Fantasy that is seemingly very realistic?
The only thing about the game that I am looking forward to that is coined to it being the next main FF game is the music. That's literally it.
What is your main reason for not being interested in it? Except "no playable female characters".
Is it a selling point that it is the first to use a real time combat system? I haven't seen SE touting that very often. "Fantasy based on reality" i have seen them say, however. We don't know much about how complex the story is yet. From what we've seen, it could be about as complex as most other games in the series.
If I wasn't interested in the game, I wouldn't spend time reading forum threads about it. Cool assumption, though.
Last edited by Mirage; 09-07-2015 at 05:45 PM.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
Reread this thread by replacing the word 'map' with a part of the male anatomy and it is quite amusing.
Proud to be the Unofficial Secret Illegal Enforcer of Eyes on Final Fantasy!
When I grow up, I want to go toBovineTrump University! - Ralph Wiggum
That reminds me of that thread about Sabin's package.
The title was so long that the dots appeared in just the right places on the display. So it looked like "I bet Sabin had a HUGE..." and everyone thought that they can't really mean penis, but the thread was just about that actually, and the missing word was package.
So yeah, fun times.
I can't speak for everyone, but from the original trailers and what they were drilling into our heads in the early ATR's (before people started whining about airships) is the fact that this one seems the most "real" in terms of the cities, the politics, the plot, etc. And I guess "real"-time combat fits in there too.
Exploring 2,000 square km of texture swaps full of monsters and collecting smurfing herbs all day would be like, 4th selling point at best. At best.
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Hard to say. All we know is Xenoblade X is suppose to be a lot bigger then the original Xenoblade, allegedly five times the size.
Skyrim was a little bit bigger then Xenoblade, so if it's true Xenoblade X will be about 4-5 times the size of Skyrim.
Not sure how that compares to XV, but there you go.
Whilst there are factors outside of sheer map size to consider, I'm still hopeful that with the time put into the game plus what we've seen so far, they'll be able to create a really expansive, detailed world to explore.
My experience with games with mahoosive worlds is I spend a lot of time staring at a square telling me how many M's I am from the waypoint, and rarely looking at the environment because I am too focused on trying to straight line it all.
A fantasy based on reality. I so hope the equivalent of traversing the Northern Crater to the final succession of multi-bosses is an M6 Toll Road with each checkpoint blocked by evil highway deities. Seriously, I want this.