Vaan - "Hey, you!"
Penelo - "Yeah, you! The one reading this sig at this very moment!"
Vaan - "Interested in playing FFXII International Zodiac Job system?"
Ashe - "But you have no knowledge of the Japanese language?"
Fran - "....We could help...."
Balthier - "That's right, Fran! Just click on Crossblades' thread on the very bottom of this signature and it will show you all license grid translations, magicks and tecks locations, and other changes that were made!"
Basch - "Don't forget though. Swap Magic is needed to play this game if you don't own a japanese PS2."
Vaan - "Also remember that if you played the original, you'll have an easier time playing the international version. We hope you enjoy the International Zodiac Job System experience. See ya then!"
http://forums.eyesonff.com/final-fan...ther-info.html
I hate commercials that only show FMV footage for games. Kind of false advertising really, especially since FFIII supposedly has very few FMVs anyway (although it makes me wonder where all this footage is coming from…).
It has one FMV, and lots of cutscense scattered throught it. The Full motion Video is played at the very begining (I think).
When life gives you a cactus, hug it. When life gives you lemons, throw them back at life and say, "Lemons? Who ever heard of hugging lemons? give me a cactus!
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People dislike FFIX because they're horrible idiots. - Kawaii Ryűkishi
"One-Winged Angel" is far and away the best final boss song ever
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Square has always downplayed actual gameplay footage while playing up the fanciest visuals they can muster. Even before cut scenes and FMV existed, they created original CG just for their commercials, including the advertisement for the original version of FFIII. You've got to expect it.
Good grief. Why even show it on a screen or cut it up. They could have just showed the whole opening full-screen :]
I don't mind them showing just the fmv- with games where the graphics are not amazing, especially with handheld systems, its very common to not show in-game footage (thats obvious). And I think that makes sense- seeing crappy graphics isn't going to make anyone want to buy a game, but a sweet fmv might! I don't think it's being deceptive, because if anyone buys the game without looking into it more and is suprised when they see the real game play, then thats just idiotic. Also I kind of like the commercial. The camera slowly zooming in makes me feel like the ds is about to explode or something cool.
The music is so awesome.
The FMV's are also good.
As an amusing note, that commercial actually showed quite a bit of gameplay footage.
http://gameads.gamepressure.com/tv_g...al.asp?ID=3995
Ummm... It's pretty much par for the course as far as Famicom commercials of the period go. There's a full 10 seconds out of the whole 30 second ad, and the gameplay footage is clearly the central focus point, being put on a neat revolving cube that flies directly toward the viewer. Not sure how you can call that "not a portion of particular weight".
Two thirds of a commercial being dedicated to extraneous computer graphics that have nothing to do with anything is just not satisfactory to me, Zen.
*sigh*
Okay, let's break it down...
0:00 - 0:03 the setup, a bunch of strange rock structures are shown. I should point out that these structures don't look very CG, especially since the "fog" at the bottom looks more like the product of a cheap smoke machine than a supercomputer.
0:03 - 0:04 TV screens start to appear on the rock structures for no apparent reason.
0:04 - 0:07 Cheaply animated cartoon lightning begins to strike.
0:07 - 0:11 A very non CG crystal appears in the background and crackles with purple electricity.
0:11 - 0:13 The crystal becomes dark and starts to form a CG cube.
0:13 - 0:15 The crystal disappears and the cube moves toward the camera.
0:15 - 0:25 The cube displays gameplay footage as it rotates.
0:25 - 0:27 The screen fades to white and then displays the box art for the game.
0:27 - 0:29 The box art fades out and the Square logo is displayed.
The ONLY thing that strikes me as being CG in this commercial is the rotating cube which displays the gameplay footage itself. Further, the last five seconds of the ad are just logos and not computer graphics and are, in fact, QUITE relevant to the product being advertised. Finally, the crystal that appears for six seconds near the beginning of the ad is also pertinent to the game, because, if you'll recall, this game has quite a lot to do with crystals.