Quote Originally Posted by silva1234 View Post
Hi all,

I'm a long time ff fan, played most my favourite being 7 followed closely by 10 which i thought had the best story line out of all of them. My concerns are that ff12 seems to be going very far away from the ff traditions. I am all up for change but so much hmmm i'm not to sure.
You've played 2 out of nearly 20 games and you are worried about tradition?

Quote Originally Posted by silva1234 View Post
1) No Random battles, this is a good thing as they were a pain.
Paraphrase: "I can handle doing away with traditions as long as they were traditions I didn't like."

Quote Originally Posted by silva1234 View Post
2) Completely different summons, none of the usual ones like shiva etc. I also heard that they wont be that strong so that has me wondering.
Yeah, it's too bad we won't be able to one-shot everything with our GFs like in FF VIII.

Quote Originally Posted by silva1234 View Post
3) Real time battle. Now this is 1 thing that gets me. I mean turn based is what ff is all about, well one of the things anyway and after seeing video fgootage of a battle scene it just didnt look like ff. it looke more like ff 11 which was ok but in comparison to the rest sucked.
My biggest pet peeve is when people say FFXI was a crap game when they probably played it for a month or less. It's an MMORPG. You can't expect the same things you get from a single player game. It's actually a fantastic game that is far more traditional than the last few in the series with the exception of FFIX (This coming from someone that has played and finished every game in the series except for CC)

Also, you mentioned you played VII and then X. Did you even play XI? And even if you did... can you really say it was crap compared to the rest when you've played about 1/10th of the series?

Quote Originally Posted by silva1234 View Post
4) No major mini game, WTF?? it's great to take time out like in 10 with BB or 7 with chocobo racing, 9 with t master etc. This will be a big mistake i'm sure.
Once again, not a traditional thing. Though I wouldn't mind some minigames, I don't think the game will be a flop due to the absence of one.

Quote Originally Posted by silva1234 View Post
Well I know ff12 will be awesome because square are so amazing at making games but i seriously doubt that it will be as good as some others although i'll probably be wrong and i hope i am. 1 thing i would like to know is how do you travel, i seriously hope its not like 10 where u click on a destination and just arrive there. this was 1 thing about 10 that sucked and exploration is so important in ff games, i just hope we can explore like earlier ff's.
While I think it's naive to think it'll be great just because Square made it (look at Spirits Within), I do think it will be a great game and I've never found myself looking forward to a title in the series more. It seems to be going more with the FFT/T:A tradition's and mixing them with the other side the non-tactical FF's tradition's. I've made a point of not spoiling much of anything, but things look great to me.


If you want traditions:

Moogles - check
Chocobos - check
Cid - check
Airships - check check
Summons - check

While random encounters may be the traditional means of inciting battles, there is no singular traditional battle system. They are alway tweaking this. You could almost argue that the change is traditional.

No overworld map (that you can actually walk on and fly around with an airship) is a break from tradition that started with FFX.