I gotcha. The only suggestion I can think of is "underleveling." (heh, heh) Since there are "magick weapons" whose damage depends on "magick power" there's rarely need of a true mage-type character except for healing purposes.
And I agree about cloning. In the first part of the game there is a decent amount of individualized paths, but eventually all of the paths intersect, and it becomes impossible to keep from over-duplicating.
Not to mention that the license board seems somewhat small. When I first started progressing over the board, I thought, "I hope there is some secret section of this board that I haven't revealed yet." With the golden amulets, it's very easy to complete most of the board before obtaining a whole lot of the items, abilities, etc.
Even with the sphere grid, you had to progress quite a ways before you started developing clones.





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