Quote Originally Posted by Tavrobel View Post
I think this is a different matchup, Shun. The Wonder game was before this game, I perceive it to be. Doesn't seem like Lost is gloating happily about Mayans/Goths, since he was probably Mayans.
Hmm... I took it as he was gloating because he pulled an upset win(after all as noted the goths vs mayans is a mismatch). Maybe I was wrong.
Quote Originally Posted by Tavrobel View Post
Huskarls are still faster than Plummed Archers, but not by a whle lot; you could easily consider them the same speed.
hmm.. well shows you how much I play mayans I thought their plummie was slightly faster than average foot units(though maybe huskies are too).

Quote Originally Posted by Tavrobel View Post
which means they have Maxed Scorpions and Maxed Onagers.
Which is really the mayan's only chance against a goth.
Quote Originally Posted by Tavrobel View Post
Even with El Dorado, a Mayan Elite Eagle Warrior cannot defeat an Elite Huskarl one on one, unless he got in an extra hit, or they were both not elite (and even then, winnared).
That is odd, I could have sworn that I read a test some where that showed that EEW's would come on top with a few hp's to spare. Hmm.. Now I am going to have to test this.
Quote Originally Posted by Tavrobel View Post
However, Perfusion and Anarchy, the two Gothic uniques, make them train faster and at barracks; but without them, Huskarls are roughtly the same speed as Halberdiers, maybe a bit slower. No cavalry is good game versus Goths, since Goths even have cannon-ness-age-ish-nisch.
I am not sure on speed, but I recall reading that EEW's are 15second units and the Huskarl are around 5second units(with all upgrades of course). Making the Huskie one of the fastest produced units in the game.
Quote Originally Posted by Tavrobel View Post
How a Mayan would win against a Goths, I'll never know.
Actually when I read about the mismatch I did some search in strategy archives. Which is where most of my info that I gave in my last post came from. I don't really play goths or Mayans so I had to look elsewhere for the info to get some advice for it. The combo that I mentioned was just about the best anyone could come up with. Afterall you can't win with massed halbs(after all, the goths could make them faster), so you have to find some way to beat back the horde. Seige(scorps), EEW's, and archer support(for the champs that usually accompany the huskies, or for any cav they might have, the EEW's server a couple options... they can go toe to toe(though you lose out cost effectively there) at least semi effectively with huskies and they can attack the siege if the goths build any.
Quote Originally Posted by Tavrobel View Post
Britons, maybe, since they have the range to outlast, but not Mayans.
Britons also have champs and cavs(cavaliers if I recall right) which can REALLY help against the huskies.
Quote Originally Posted by Tavrobel View Post
Alternatively, the Mayans and the Aztecs can take advantage of their religion, which last I checked, has close to full. Everything that one needs, perhaps except Herbal medicine.
*smacks head* Monks... yes they could be handy. Though this would make me feel the lack of monk bonuses that the aztecs have.




As a note, what types of matches are these? Are they Post-Imp? If so the mayan-goth was a real mismatch. But if it was a Black forest Standard(dark age) start then mayan's can beat goths(flushing and the like, can't let the goths get to imperial... and ideally you would keep him out of castle).