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Thread: Zombie logistics question :

  1. #1
    Your very own Pikachu! Banned Peegee's Avatar
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    Grin Zombie logistics question :

    Everybody here knows that upon an outbreak of Zombies the first thing you do (aside from grabbing your sawed off shotgun and miramasas) is fill up your bathtubs with water (you can figure out how to clean the water later) -- this is because you don't know when water will become a rarity.

    However what about toilets? Don't they also run on water? What happens to your 'plumbing' down the road? Will you just poop out the side of your building from the roof or do these stealth missions to poop out in the yard?

    The above scenario presumes you are smart enough to hole out in your home for a few days unti you figure out where to go.

    PS: I'm about 6-8 hours away from the Ontario northern lakes, so I will probably head that way. Will I be heading into a deathtrap?

    Discuss the above and other zombie-related logistics questions not covered in Mel Brook's book about Zombie survival.

    ps: would a snow plow be superior to most other vehicles, or would you still die?

  2. #2
    cyka blyat escobert's Avatar
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    Snow plow ftw! PG lets release zombies and you can see if your plan works!

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    Grin

    okay! *releases into trowabarton's home*

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    I think that a bulldozer would be more effective than a snow plow, myself.

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    Grin

    Most of those vehicles will end up either burned out or out of gasoline. Then what?

    Ultimately the best thing to do is to trek up north and hang around in the rivers / lakes.

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    tech spirit
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    Water in a bathtub would go bad long before the water supply stopped. If anything, I would get carbonated or distilled water, it lasts longer.
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    Still, a snow plow will run out of gas eventually. Plus I'm sure a horde of zombies would make quick work of any vehicle. Proceeding on foot is the best way to go.

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    Grin

    Quote Originally Posted by Jowy View Post
    Still, a snow plow will run out of gas eventually. Plus I'm sure a horde of zombies would make quick work of any vehicle. Proceeding on foot is the best way to go.
    Until you get tired.

    I say a bicycle is the best. It's 'on foot' and you go faster.

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    YOU BOYS LIKE MEXICO?! Jowy's Avatar
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    Well you're going to get tired out either way. You're screwed if those zombies jump on your bike.

  10. #10
    tech spirit
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    Zombies can't run, much less jump :p.
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  11. #11

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    y would water become a rarity? well at least here in australia we have these magic things called taps and water comes out of them, just turn the tap and theres the water! and in a zombie thing id barricade myself in my house

    EDIT: oh contrare (or whatever), in DoTD, u can see a zombie running as fast as a car

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    YOU BOYS LIKE MEXICO?! Jowy's Avatar
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    Quote Originally Posted by Mirage View Post
    Zombies can't run, much less jump .
    Crimson heads.

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    crimson heads wut

    Quote Originally Posted by KingdomHeartsKing View Post
    EDIT: oh contrare (or whatever), in DoTD, u can see a zombie running as fast as a car
    That's no zombie, it's a space station.
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  14. #14

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    dotd=Dawn of the Dead, at the beginning after the girl's husband is zombified and she climbs out the window, the man with the gun is hit by a truck (LOL!!!!!!!!) and she gets in the car. she speeds off and her husband is sprinting after her until she floors it and just gets faster than him.

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    Quote Originally Posted by Wikipedia
    A Crimson Head is a type of zombie (officialy named the V-ACT by Umbrella). After the T-Virus infects a normal human being, it rapidly initiates a brain cell decline, but should the new zombie be incapacitated, after a time, its cell tissue regenerates and becomes more fresh, making it able to run. The T-Virus causes deeper necrotizing effects and terrible blood seeping, giving it a crimson skin, small claws, heavy resistance to common firearms, slightly increased intelligence and a more aggressive attitude. Capable of a crouching sprint, clawing attacks, and limited jumping, a Crimson Head presents a significant threat to all but a heavily armed combatant. Essentially rendering sidearms useless, engagement with anything but an explosive or shotgun is highly discouraged.

    The process is only halted by incinerating the fallen zombie, decapitation or by blowing out its knee caps, thereby destroying any possibility for regeneration and mutation. Areas in which a zombie was dispatched and left untended are to be deemed extremely hazardous, and any encounter with a Crimson Head where the combatant does not have access to more powerful weapons (I.E. Grenade Launchers, grenades, assault rifles, shotguns) are under advisement to flee immediately. If the Crimson Head is killed, it will no longer resurrect itself.

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