The scenario designer (what SE calls their writers) said on his interview that he tried to "not decide who is right", as far as Ashe and her opponent, leaving that decision to the players. He also mentioned that he wanted to stay clear of the extremes (good or evil). XII good characters have some problems and the bad characters have some kindness.

Which is an interesting thing to do but failed IMHO. During the Pharos ascent, the darn Occurian pedestals had so many arrogant messages I wanted to side against the Occuria but the game would not let me. So why make you want to help the guy you have to eventually kill ? Weird. And then at the end the "kind" villain wants to kill hundreds ? what kind of kindness is that ? Felt forced and not "real" IMHO.