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Thread: Sakaguchi or Nomura?

  1. #31
    Steiner is God Vivisteiner's Avatar
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    Quote Originally Posted by Ishin Ookami View Post
    Quote Originally Posted by Vivisteiner View Post
    You've all gone and forgotten Amano!

    He was the one who designed the characters for FFI-VI as well as IX.
    no one has forgotten about the great and mighty Amano, or at least I havn't, I think the main point of discussion here is who was the superior director/producer.
    Ooh. I thought that you had forgotten that Amano designed the characters, not Sakaguchi. (Although Sakaguchi decided their stories and personalities).

    I havnt played FF1-6, so I dont think I have the authority to give my opinion on the matter. But my favourite FF was done by Sakaguchi. My second and fourth were done by Nomura.

  2. #32

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    Quote Originally Posted by Vivisteiner View Post
    You've all gone and forgotten Amano!

    He was the one who designed the characters for FFI-VI as well as IX.
    Dude, I'd smurfing love to forget Amano. For serious. All his artwork looks the same; everyone has the same frickin' face and the clothes are so wispy and undetailed that I feel sorry for the suckers who have to paint the more detailed images and/or render them in CG... they have nothing to work with.

  3. #33

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    Quote Originally Posted by ReloadPsi View Post
    Quote Originally Posted by Vivisteiner View Post
    You've all gone and forgotten Amano!

    He was the one who designed the characters for FFI-VI as well as IX.
    Dude, I'd smurfing love to forget Amano. For serious. All his artwork looks the same; everyone has the same frickin' face and the clothes are so wispy and undetailed that I feel sorry for the suckers who have to paint the more detailed images and/or render them in CG... they have nothing to work with.
    It's one thing to have different tastes in art, it's another thing to be blind to detail, personality, and skill just because a persons art is not to your tastes. Personally I love amano's sketches. I'd post some of his art just to show how wrong your comments are, but first of all this is a thread about sakaguchi Vs Nomura, and second, It's really not worth my time to debunk a poorly thought out post like that.

    Oh yah, and Amano doesn't give a smurfs arse about CGI, the guy is an artist first. He was sketching and painting back before CGI even existed.

  4. #34

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    Quote Originally Posted by Ishin Ookami View Post
    Oh yah, and Amano doesn't give a smurfs arse about CGI, the guy is an artist first. He was sketching and painting back before CGI even existed.
    I'd just like to add that a lot of CG artists have an extensive history in fine arts. I think it's quite ignorant to believe and preach that just because one guy still studies and practices a physical form of art, that he does not appreciate computer graphics.They both come hand in hand in the industry.

    I doubt you actually know Amano personally to be able to tell us that he "doesn't give a smurgs arse about CGI".

    By the way, I love Amano. But the reason I said Nomura, was because he had directed a few games, where as Amano just stuck with character designs.


    "... and so I close, realizing that perhaps the ending has not yet been written."


  5. #35

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    Quote Originally Posted by Omecle View Post
    Quote Originally Posted by Ishin Ookami View Post
    Oh yah, and Amano doesn't give a smurfs arse about CGI, the guy is an artist first. He was sketching and painting back before CGI even existed.
    I'd just like to add that a lot of CG artists have an extensive history in fine arts. I think it's quite ignorant to believe and preach that just because one guy still studies and practices a physical form of art, that he does not appreciate computer graphics.They both come hand in hand in the industry.
    First of all, Amano has formed his own studio, and mainly works freelance for various anime and video game studios, while publishing graphic storybooks. The man does quite fine without relying on CGI. I don't know him personally, but I do know a good deal of his history to know that video games have never really been his sole field, mainly a field he has dabbled in. The one time his art got turned into CGI, well as much as I love FFIX, I have to say that the in game and FMV character designs just did not do the line art justice. Hence why he's never really submitted his designs for another 3D make over

  6. #36

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    Quote Originally Posted by Ishin Ookami View Post
    First of all, Amano has formed his own studio, and mainly works freelance for various anime and video game studios, while publishing graphic storybooks.
    What difference does it make that he owns his own study and does freelance work? That wasn't the point of what I had said.

    Quote Originally Posted by Ishin Ookami View Post
    The man does quite fine without relying on CGI. I don't know him personally, but I do know a good deal of his history to know that video games have never really been his sole field, mainly a field he has dabbled in.
    I never said he didn't do well without CG, just that he could very well appreciate it (there's more to CG than just video games and films, mind you). Also, a lot of anime is starting to be created with CG in mind.

    Quote Originally Posted by Ishin Ookami View Post
    The one time his art got turned into CGI, well as much as I love FFIX, I have to say that the in game and FMV character designs just did not do the line art justice.
    Didn't he do a lot of other art for other Final Fantasy's too? Either way, just because it didn't turn out the way he liked it for one game, doesn't mean he "doesn't give a smurfs arse about CGI".

    Quote Originally Posted by Ishin Ookami View Post
    Hence why he's never really submitted his designs for another 3D make over
    But he works for video game companies, like you said, right? :rolleyes2

    Basically, take what you will of that, but I'm not going to argue it anymore. I'd rather get the thread back on track.


    "... and so I close, realizing that perhaps the ending has not yet been written."


  7. #37

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    Quote Originally Posted by Omecle View Post

    But he works for video game companies, like you said, right? :rolleyes2

    Basically, take what you will of that, but I'm not going to argue it anymore. I'd rather get the thread back on track.
    You may find this hard to believe, but 2D, pixel based graphics and still shots used for cinema's are still being produced by several successful studios in todays industry. Shocking huh? :rolleyes2

    The rest of your post is based on whether your assuming amano appreciates cgi, whether he appreciates it or not there have been no instances of his using the medium since FFIX, which lends substance to the idea that his preference is towards his own distinctive art style over working with CGI.

  8. #38

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    Quote Originally Posted by Ishin Ookami View Post
    You may find this hard to believe, but 2D, pixel based graphics and still shots used for cinema's are still being produced by several successful studios in todays industry. Shocking huh? :rolleyes2
    Since when did I say that I didn't know that 2D was still being used? I actually do have an extensive knowledge of what goes on in film and game industries in terms of development. Yet I still don't see what you are actually getting at, as I never refered to it.

    Quote Originally Posted by Ishin Ookami View Post
    The rest of your post is based on whether your assuming amano appreciates cgi, whether he appreciates it or not there have been no instances of his using the medium since FFIX, which lends substance to the idea that his preference is towards his own distinctive art style over working with CGI.
    Just because he prefers to use his own art style, does not automatically make him appreciate CG less. He could very well like the amount of detail and art direction someone uses in their CG work.

    I don't really see how what I assumed has anything to do with my reply to your post. Anyways, I'd rather assume that he could appreciate it, rather than just plain out say that "he couldn't give a smurfs arse about CGI".


    "... and so I close, realizing that perhaps the ending has not yet been written."


  9. #39

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    Quote Originally Posted by Mirage View Post
    It's a disgrace to even try comparing them.
    ...Pathetic.

  10. #40
    Holy Dragoon Kain <3 Recognized Member KoShiatar's Avatar
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    I could relate better to characters in games Sakaguchi directed, but I can't really think of a comparison. To me, Nomura is still a designer-turned-director. Besides, am I the only one who likes (at least to a certain extent) his designs? Some characters are stereotyped, sure, but so are characters in a lot of successful anime nowadays. However I have to say that with time his characters tend to look more and more alike. I saw the picture of the grey-haired man from FF XIII and I went "WTF, Silver Haired Man!" before I realized the eye color didn't match.

  11. #41

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    I like his designs too There are millions of RPGs out there with completely generic anime designs. They don't stick out at all. At the very least, Nomura's designs do not inspire indifference.

    I like Nomura better, overall. Nomura tends to go overboard with the abstract, but I think he puts the player through pretty cool "parts". Sakaguchi is always harping on and on about emotional stories, but they turn out too whimsical and plain.

    After playing Blue Dragon and Lost Odyssey, it is clear Sakaguchi's influence is not a good thing. Lost Odyssey, for instance, had much of the Shadow Hearts team working on it. They made amazing turn-based systems in SH: Covenant and SH: From the New World, but here they were simplified a lot. Read any interviews, and you'll hear him spouting about old-school turn-based still having its place. Turn-based does, but we've moved long past hitting Attack a lot.

    I'm just saying he's a man that still thinks devices like a sprint button, formations, and seeing enemies on the field (in BD) is huge innovation. Lost Odyssey is good, don't get me wrong, but it had potential to be awesome and was drowned in things we've seen too many times before.

    Neither is bad, though. (>'.')>

  12. #42
    Ten-Year Vet Recognized Member Kawaii Ryűkishi's Avatar
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