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Thread: Diablo 2: The Brother (And Sister)hood of EoFF

  1. #2206

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    DO NOT WANT MOAR SORC.


    Chimney, do you remember Mystic_Power? He was in the game where we were killing Mephisto and everybody started dying. The one where they all freaked out and were like, "Ur all noobs omg omg omg omg." Then you came in 3/4 of the way through, long after the troubles started, and they all said it was your fault :laugh:

  2. #2207
    One Hundred Chimneys Recognized Member Tavrobel's Avatar
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    My Paladin only needs a few more levels until he can start using Conviction. AID ME!

  3. #2208
    I have one of these now Nominus Experse's Avatar
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    Hellgate:London uses guns and .
    Diablo is rife with swords, axes and sweat.

    Although Hellgate looks interesting, and I will likely purchase and play it, it won't have the same effect on me as Diablo did/does. I want swords and ancient, troubled times - not pseudo-Fallout... things.

    But I would love to be proven wrong.
    ...

  4. #2209

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    They probably only went the gun route to try something new and distance the comparisons to Diablo as much as possible (though they're still similar in terms of dark-fantasy atmosphere anyway). Bows, guns, it's all the same *waves hand*

    I don't think many games will match the impact of Diablo or what the sequel became. They refined the hack-n'-slash genre to a new level, and it's one the most heavily copied games ever. It's pretty amazing how they made a game composed almost entirely of clicking one button over and over so fun and addictive.

    I actually feel bad for them >_> The pressure to spit out something crazy-omg-new is really on, and the same still holds true for Blizzard's other franchises still going. It's like the Final Fantasy of PCs.

  5. #2210
    I have one of these now Nominus Experse's Avatar
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    Blizzard does receive a lot of hate/love.

    Sometimes I begin feeling bad for them, and then I think of Iron Maiden...
    ...

  6. #2211
    One Hundred Chimneys Recognized Member Tavrobel's Avatar
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    Quote Originally Posted by Nominus Experse View Post
    Blizzard does receive a lot of hate/love.

    Sometimes I begin feeling bad for them, and then I think of Iron Maiden... remember the crap they pulled on SC and the fact that they have neglected their loyal DII and SC fans for such a long while. Then I remember that it would be better for my blood pressure to blow up their headquarters.
    Fixed.

  7. #2212
    Markusdot Markus. D's Avatar
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    Umami Spitebreath (Kujata)

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    My only problem with the upcoming London thingy.

    is that Guns are probably going to be a massive imbalance... unless they are like... really weak or something.

  8. #2213

    Default MUST BITCH MORE.

    Why is the Clay Golem the only one that gets more life per point? The others only get it from a synergy with Blood Golem or Golem Mastery.

    In fact, I tested it using that thingie I always use to test skills, and Clay Golem actually gets more life per point in it than it does leveling Golem Mastery. My Poisonmancer used Clay Golem and put points in the actual skill, defying Chimney's advice to do Golem Mastery instead because I just thought he was retarded. But it seems to be special, so normally he is right.

    If Fire Golem is going to cost all my mana, I demand it get billions of life *throws a dinner plate*

    Well, the whole natural HP boost per difficulty level is nice, I'll at least give it that *glues dinner plate together again*.
    Last edited by LunarWeaver; 06-28-2007 at 01:08 AM.

  9. #2214
    One Hundred Chimneys Recognized Member Tavrobel's Avatar
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    Quote Originally Posted by LunarWeaver View Post
    Why is the Clay Golem the only one that gets more life per point? The others only get it from a synergy with Blood Golem or Golem Mastery.
    Because according to Blizzard, it doesn't have any special properties. It's not spectacular or special. Fire Golem has Holy Fire, Fire Absorb, and a Fire attack. Blood Golem shares, steals, and distributes HP. Metal Golem has Thorns and properites of a metal item, of many are extremely good. All of the following can potentially be abused in incredible ways, except Clay Golem; of which has a something close to 90% Slow and massive HP, even if it does take damage from everything, makes it the far more valuable of ALL of the golems.

  10. #2215

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    That's why?! xD

    Slows Enemy > 1-3 damage Holy Fire aura.

    Okay, I took a gander here. This is with Golem Master at level 20, and then Clay and Fire each at level 20.

    Clay Golem
    creates a golem from the earth
    to fight by your side

    Attack: 940
    Defense: 135

    Current Skill Level: 20
    Life: 3863
    Life: 6760 (N)
    Life: 10623 (H)
    Damage: 17-44
    Damage: 17-53 (N)
    Damage: 26-61 (H)
    Attack Bonus: +400
    Slows Enemies: 63 percent
    Mana Cost: 72

    Fire Golem
    creates a golem that converts the damage
    it receives from fire into life

    Life: 1580
    Life: 3095 (N)
    Life: 5115 (H)
    Attack: 1020
    Defense: 235

    Current Skill Level: 20
    Absorbs 88 percent fire damage
    Damage: 10-27
    Damage: 15-39 (N)
    Damage: 18-47 (H)
    Fire Damage: 401-449
    Holy Fire 34-36

    Mana Cost: 240

    Here's a helpful Key:
    Blue= Yes, please.
    Red= Lol, nothx.

    I have to remake my entire summoner later because I don't want Fire Golem anymore. Maybe if he absorbed Lightning... *eyes the Soul family of monsters*
    Last edited by LunarWeaver; 06-28-2007 at 01:42 AM.

  11. #2216
    I have one of these now Nominus Experse's Avatar
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    Since the Fire Golem is completely immune to Fire attacks anyways, he won't absorb any of the Fire damage done to him.

    Yay Blizzard.



    Also, if you have any questions regarding a Necromancer's pets, use this calculator:
    Necromancer Pet Calculator

    Remember that the character and skill screen lie as they show smurfed up/incomplete data... So using calculators is best in such situations.
    ...

  12. #2217
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    Yeah, a Fire Golem can be quite useful in places like the Sewers in act 2.

  13. #2218
    I have one of these now Nominus Experse's Avatar
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    I thought that a list of low-level/cheap runewords would be useful, and so here they are:


    ========================================================

    Steel
    Char. Level:13

    2 Socket
    Swords / Axes / Maces

    Tir
    El

    20% Enhanced Damage
    +3 To Minimum Damage
    +3 To Maximum Damage
    +50 To Attack Rating
    50% Chance Of Open Wounds
    25% Increased Attack Speed
    +2 To Mana After Each Kill
    +1 To Light Radius

    ========================================================

    Nadir
    Char. Level:13

    2 Socket
    Helms

    Nef
    Tir

    +50% Enhanced Defense
    +10 Defense
    +30 Defense vs. Missile
    Level 13 Cloak of Shadows (9 Charges)
    +2 To Mana After Each Kill
    +5 To Strength
    -33% Extra Gold From Monsters
    -3 To Light Radius

    ========================================================

    Malice
    Char. Level:15

    3 Socket
    Melee Weapons

    Ith
    El
    Eth

    +33% Enhanced Damage
    +9 To Maximum Damage
    100% Chance Of Open Wounds
    -25% Target Defense
    -100 To Monster Defense Per Hit
    Prevent Monster Heal
    +50 To Attack Rating
    Drain Life -5

    ========================================================

    Stealth
    Char. Level:17

    2 Socket
    Body Armor

    Tal
    Eth

    Magic Damage Reduced By 3
    +6 To Dexterity
    +15 To Maximum Stamina
    Poison Resist +30%
    Regenerate Mana 15%
    25% Faster Run/Walk
    25% Faster Cast Rate
    25% Faster Hit Recovery

    ========================================================

    Leaf
    Char. Level:19

    2 Socket
    Staves
    NOTE: Staves does not
    include Orbs

    Tir
    Ral

    Adds 5-30 Fire Damage
    +3 To Fire Skills
    +3 To Fire Bolt (Sorceress Only)
    +3 To Inferno (Sorceress Only)
    +3 To Warmth (Sorceress Only)
    +2 To Mana After Each Kill
    + (2 Per Character Level) +2-198 To Defense (Based On Character Level)
    Cold Resist +33%

    ========================================================

    Strength
    Char. Level:25

    2 Socket
    Melee Weapons

    Amn
    Tir

    35% Enhanced Damage
    25% Chance Of Crushing Blow
    7% Life Stolen Per Hit
    +2 To Mana After Each Kill
    +20 To Strength
    +10 To Vitality

    ========================================================


    Lore

    Char. Level:27

    2 Socket
    Helms

    Ort
    Sol

    +1 To All Skill Levels
    +10 To Energy
    +2 To Mana After Each Kill
    Lightning Resist +30%
    Damage Reduced By 7

    ========================================================

    Ancient's Pledge
    Char. Level:21

    3 Socket
    Shields

    Ral
    Ort
    Tal

    +50% Enhanced Defense
    Cold Resist +43%
    Fire Resist +48%
    Lightning Resist +48%
    Poison Resist +48%
    10% Damage Goes To Mana

    ========================================================

    Zephyr
    Char. Level:21

    2 Socket
    Missile Weapons

    Ort
    Eth

    +33% Enhanced Damage
    +66 To Attack Rating
    Adds 1-50 Lightning Damage
    -25% Target Defense
    +25 Defense
    25% Faster Run/Walk
    25% Increased Attack Speed
    7% Chance To Cast Level 1 Twister When Struck

    ========================================================

    Holy Thunder
    Char. Level:21

    4 Socket
    Scepters

    Eth
    Ral
    Ort
    Tal

    +60% Enhanced Damage
    -25% Target Defense
    Adds 5-30 Fire Damage
    Adds 21-110 Lightning Damage
    +75 Poison Damage Over 5 Seconds
    +10 To Maximum Damage
    Lightning Resistance +60%
    +5 To Maximum Lightning Resistance
    +3 To Holy Shock (Paladin Only)
    Level 7 Chain Lightning (60 Charges)

    ========================================================

    Edge
    Char. Level:25

    3 Socket
    Missile Weapons

    Tir
    Tal
    Amn

    Level 15 Thorns Aura When Equipped
    +35% Increased Attack Speed
    +320-380% Damage To Demons (varies)
    +280% Damage To Undead
    +75 Poison Damage Over 5 Seconds
    7% Life Stolen Per Hit
    Prevent Monster Heal
    +5-10 To All Attributes (varies)
    +2 To Mana After Each Kill
    Reduces All Vendor Prices 15%

    ========================================================

    Spirit
    Char. Level:25

    4 Socket
    Swords / Shields

    Tal
    Thul
    Ort
    Amn

    Weapons:
    +2 To All Skills
    +25-35% Faster Cast Rate (varies)
    +55% Faster Hit Recovery
    Adds 1-50 Lightning Damage
    Adds 3-14 Cold Damage 3 Second Duration (Normal)
    +75 Poison Damage Over 5 Seconds
    7% Life Stolen Per Hit
    +250 Defense Vs. Missile
    +22 To Vitality
    +89-112 To Mana (varies)
    +3-8 Magic Absorb (varies)

    Shields:
    +2 To All Skills
    +25-35% Faster Cast Rate (varies)
    +55% Faster Hit Recovery
    +250 Defense Vs. Missile
    +22 To Vitality
    +89-112 To Mana (varies)
    Cold Resist +35%
    Lightning Resist +35%
    Poison Resist +35%
    +3-8 Magic Absorb (varies)
    Attacker Takes Damage of 14

    ========================================================

    King's Grace
    Char. Level:25
    3 Socket
    Swords / Scepters

    Amn
    Ral
    Thul

    +100% Enhanced Damage
    +100% Damage To Demons
    +50% Damage To Undead
    Adds 5-30 Fire Damage
    Adds 3-14 Cold Damage - 3 Second Duration
    +150 To Attack Rating
    +100 To Attack Rating Against Demons
    +100 To Attack Rating Against Undead
    7% Life Stolen Per Hit

    ========================================================

    Honor
    Char. Level:27

    5 Socket
    Melee Weapons

    Amn
    El
    Ith
    Tir
    Sol

    +160% Enhanced Damage
    +9 To Minimum Damage
    +9 To Maximum Damage
    25% Deadly Strike
    +250 To Attack Rating
    +1 to All Skills
    7% Life Stolen Per Hit
    Replenish Life +10
    +10 To Strength
    +1 To Light Radius
    +2 To Mana After Each Kill

    ========================================================

    Radiance
    Char. Level:27

    3 Socket
    Helms

    Nef
    Sol
    Ith

    +75% Enhanced Defense
    +30 Defense Vs. Missile
    +10 To Energy
    +10 To Vitality
    15% Damage Goes To Mana
    Magic Damage Reduced By 3
    +33 To Mana
    Damage Reduced By 7
    +5 To Light Radius

    ========================================================

    Insight
    Char. Level:27

    4 Socket
    Polearms / Staves

    Ral
    Tir
    Tal
    Sol

    Level 10-17 Meditation Aura When Equipped (varies)
    +35% Faster Cast Rate
    +200-260% Enhanced Damage (varies)
    +9 To Minimum Damage
    180-250% Bonus to Attack Rating (varies)
    Adds 5-30 Fire Damage
    +75 Poison Damage Over 5 Seconds
    +1-6 To Critical Strike (varies)
    +5 To All Attributes
    +2 To Mana After Each Kill
    23% Better Chance of Getting Magic Items

    ========================================================

    Peace (Amazon)
    Char. Level:29

    3 Socket
    Body Armor

    Shael
    Thul
    Amn

    4% Chance To Cast Level 5 Slow Missiles When Struck
    2% Chance To Cast level 15 Valkyrie On Striking
    +2 To Amazon Skill Levels
    +20% Faster Hit Recovery
    +2 To Critical Strike
    Cold Resist +30%
    Attacker Takes Damage of 14

    ========================================================

    Rhyme
    Char. Level:29

    2 Socket
    Shields

    Shael
    Eth

    20% Increased Chance of Blocking
    40% Faster Block Rate
    All Resistances +25
    Regenerate Mana 15%
    Cannot Be Frozen
    50% Extra Gold From Monsters
    25% Better Chance Of Getting Magic Items

    ========================================================

    White
    Char. Level:35

    2 Socket
    Wands

    Dol
    Io

    Hit Causes Monster To Flee 25%
    +10 To Vitality
    +3 To Poison And Bone Skills (Necromancer Only)
    +3 To Bone Armor (Necromancer Only)
    +2 To Bone Spear (Necromancer Only)
    +4 To Skeleton Mastery (Necromancer Only)
    Magic Damage Reduced By 4
    20% Faster Cast Rate
    +13 To Mana

    ========================================================

    Black
    Char. Level:35

    3 Socket
    Clubs / Hammers / Maces

    Thul
    Io
    Nef

    +120% Enhanced Damage
    40% Chance Of Crushing Blow
    +200 To Attack Rating
    Adds 3-14 Cold Damage - Cold Duration 3 Seconds
    +10 To Vitality
    15% Increased Attack Speed
    Knockback
    Magic Damage Reduced By 2
    Level 4 Corpse Explosion (12 Charges)

    ========================================================

    Splendor
    Char. Level:37
    v1.10 - 1.11Only

    2 Socket
    Shields

    Eth
    Lum

    +1 To All Skills
    +10% Faster Cast Rate
    +20% Faster Block Rate
    +60-100% Enhanced Defense (varies)
    +10 To Energy
    Regenerate Mana 15%
    50% Extra Gold From Monsters
    20% Better Chance of Getting Magic Items
    +3 To Light Radius

    ========================================================

    Harmony
    Char. Level:39

    4 Socket
    Missile Weapons

    Tir
    Ith
    Sol
    Ko

    Level 10 Vigor Aura When Equipped
    +200-275% Enhanced Damage (varies)
    +9 To Minimum Damage
    +9 To Maximum Damage
    Adds 55-160 Lightning Damage
    Adds 55-160 Fire Damage
    Adds 55-160 Cold Damage
    +2-6 To Valkyrie (varies)
    +10 To Dexterity
    Regenerate Mana 20%
    +2 To Mana After Each Kill
    +2 To Light Radius
    Level 20 Revive (25 Charges)

    ========================================================

    I have found making Stealth, Leaf, White, Zephyr, Lore, and most of all Insight, useful.

    But there are plenty of others that I haven't once bothered using/trying.



    Also, as a last note, remember that Class-specific white/superior items can spawn with up to three [four?] +3 Class Specific Skill modifiers.

    i.e.:
    Grim Wand
    +3 Bone Spear
    +3 Teeth
    +3 Bone Armour / Bone Spirit
    2 open Sockets

    Making a White (Dol + Io) would make this a truly extraordinary wand for a Bone Necromancer.

    Same thing can be done with a +Skill Staff when making Leaf, or making a Splendor out of a Voodoo head with +Skills as well, etcetera etcetera....
    ...

  14. #2219
    The flying homo! Recognized Member Giga Guess's Avatar
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    Yeah, but doesn't the game cap + Skills to 3 if it's relevant to the character? Or is that only if the + Skill is unspecified, like Enigma's Teleport?

    Many thanks Christmas!
    Horniest Member, 2007! Gimme a little unf unf!

  15. #2220
    I have one of these now Nominus Experse's Avatar
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    Hmm, I don't know exactly, but for one reason or another, such a thing works with White and Splendor on Wands and Voodoo heads, so I assume that such a thing would work on other class-specific items as well.

    I also know that creating a Delirium out of a a Druid's or Barbarian's helm allows you to reach the +5 marks in _____ skill(s).


    I really don't know. Let me check Arreat's.

    EDIT: I can't find it anywhere on Arreat's, though I know of what you speak of Giga.

    EDIT II: Hah! Found it:

    Quote Originally Posted by Arreat's
    Skill Points from Items
    Staves, Wands, Scepters and Class-specific items give from 1 to 3 extra skill points. You will receive the skill points only when you have the item or weapon equipped. These items will allow you to use skills that you have researched or spent a skill point. These bonus skill points do not allow you to advance down the skill tree unless you already have a point in that skill. So an item that gives +1 to Teeth for the Necromancer does not enable you to place one point into Corpse Explosion at level 6 until you put at least one point into Teeth.

    Some Items give +1 to +2 to all class Skills. These items will only add skill points to those skills, which you already have at least one skill point. You cannot use these items to unlock all of your skills.

    Some Unique and Set Items give +1 to +2 to all skills (not class specific). These items will also only give additional skill points to those skills that you already have at least one skill point.

    Some Items give +1 to +3 to all Skill Tab Skills such as +1 to all Combat Skills (Paladin), or +3 to all Curses (Necromancer Curses). These items will only give +1 to +3 skill points in skills in that specific Skill Tab. These items will also only give additional skill points to those skills which you already have at least one skill point. These items will not allow character classes use these skills if they don't normally have these skills available.

    Skill Points that work for Any Class ("oskill" Skill Points)
    The Trang-Oul's Avatar Set gives +18 to Fireball and +13 to Fire Wall. The boost to fireball (as well as Frostwind's arctic blast bonus and a whole lot of other items) are examples of what's internally known as an "oskill". These are skill bonuses that work for any class. If a Necromancer is wearing a Trang-Oul set, he'll get +18 fireball and any +X To All Skills equipment can further increase this. The same applies to all other non-sorceress class wearing a part of that set.

    However, oskills work differently for classes that "own" that skill. In this case, it's a Sorceress getting a bonus to Fireball. In the other case, it was a Druid getting a bonus to Arctic Blast. If a character gets an oskill bonus to a skill that class "owns," the bonus is restricted to a maximum of +3. If a Barbarian is dual-wielding Call to Arms runeword weapons, the +3 cap is applied to the total from both weapons. This is all intentional, in order to balance these items.
    Last edited by Nominus Experse; 06-28-2007 at 06:21 AM.
    ...

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