
Originally Posted by
Scream1008

Originally Posted by
Hyperion4444
Monsters level up as you do.
Bosses have a level cap and are really not that stronger! So just shup up about it because it's no excuse.
Way to answer the question I asked.... Besides, what in God's name did I do to you? I was just saying that I enjoyed Sephiroth battle far more and I heard the same thing about him being at the same level as your party, yet when I leveled up I found him easy. I don't understand why you are attacking me.
Sorry, I didn't mean to offend you...
I meant others who always complains about monsters level up has you do, well bosses don't, and neither does some 'dungeon' areas.
I wasn't attacking you, on the contrary, I was saying the same as you saying ''they are easyer to beat, and here's the proof''.

Originally Posted by
Big D
[q=Hyperion4444]very few bosses go up to 100, but they are all optional and not all of them either.[/q]Not quite right... plenty of bosses can attain the maximum level, and many of them are disproportionately powerful as a result - i.e, they become stronger at a much faster rate than your own characters do, as they level up. If you fight Raijin, Fujin and Seifer at Lunatic Pandora with a party who're all at level 100, those three will be at level 100 too - and each will have about 40,000 HP. That's more than your entire party gets. By keeping the party at a low level, the bosses remain suitably weak; but it's still easy to get your party up near their maximum by using strategic Junctions.
Sure Ultimecia can blow away magic spell; but if a character's carrying a lot of different spells, her chances of hitting a crucial spell are pretty low. Out of all the times I've beaten FFVIII, only once did she blow away the Full-Life spells I was using for someone's HP junction.
Sephiroth certainly does level up as you do in FFVII, but his incremental increases in strength are nothing compared to Ultimecia's.
:rolleyes2 see what I mean Scream1008?
Bosses/GFs that goes up to 100:
-Bahamut
-Catoblepas
-Diablos
-Odin
-Omega Weapon
-Sphinzaur/Sphinxara (HP locked at 10,000)
-Tonberry King
-UFO
-Ultima Weapon
That is all, no others. All of them are OPTIONAL!
Seifer's 4th encouter, he doesn't go up more than lvl45.
Here are the stats you should focus on:
All: HP (9999)
Squall: Str, Vit, Spd.
Rinoa: Str, Mag, Spd.
Irvine: Str, Vit, Spr.
Quistis: Mag, Vit, Spr.
Zell: Str, Spd, Luck.
Selphie: Mag, Eva, Spr.
Why?
Squall: He will need strengh for Renzokuken/Lionheart. Vitality for him to absorb most melee attacks. And Spd because you'll want to execute his limits often.
Rinoa: Str will do good with Angelo Combine for Shooting Star/Cannon ''don't even make Angelo learn Strike, it's no good. Still ok if you did''.
Magic is what Rinoa would use with Angel Wing. You'll want the Meteor Shower Strategy for Rinoa ''provided on this very site''
Simply remove all Magic to Rinoa besides:
Cure/Cura/Curaga, Life/Full-Life, Regen, Haste, Double/Triple, Esuna, Float, Protect/Shell, Reflect, Aura and Meteor.
Having 255mag, use Angel's Wings ''Yes, you will loose control of her, but it's for the best.'' when you enter battle with her, have another party member cast Meltdown on her/griever/both/both again/final form. You'll see.
Spd since you want her to attack fast.
Irvine: Have Irvine cast Meltdown, with his strenght at 255, he should do about 5500 damage average. There are two time limit. The smaller can cast 20 bullets with turbo controller (I did 21, don't ask me how.) and the other one can cast 50 bullets with TC. You'll eventually run out of ammo after 100, useless to focus on spd, so just focus on defence of vit and spr.
Quistis: Have Quistis cast Meltdown. She can learn Shockwave Pulsar/Mighty Guard (cast Protect/Shell, sometimes Aura, Float and Others..)/White Wind(It does heal, but you can find better with Recover command, good if you are only using limit breaks challenge and don't have Selphie.)/Degenerator(Good for quick lvl up at Island H/H)
Based on that, you'll want to cast Mighty Guard at first, you'll want to max magic for Shockwave Pulsar. And keep her tough for spells, having spd isn't really a priority after Mighty Guard.
Zell: You'll ant to max his Str for Duel, use my Final Heaven or Armegeddon Fist; (up/down, left/right) repeat...
Spd accutally boost his Final Heaven. And you'll want to use him often.
If you are not using his limit break, boost Luck, this way he will do more critical hits (x2Damage Attack).
Selphie: She uses slot so boost magic, altought it is rare I use slot to attack.
Eva since it takes a while to find what you want, so evading attacks is good right?
Spr to defend against magic.
Use Auras Applenty.

Originally Posted by
rubah
can you mod a hungry cookpot into a shaman stone, or just vice versa?
You can only have one hungry cookpot. You should use it wisely on the GF you'll want to make learn Devour.