Resident Evil didn't lose my interest at all. RE4 was exactly what it always should have been and one of the greatest games of all time.

RE was never really horror so much as survival-action from the very beginning. It's scare level was always pretty low, relying on a few BOO factors sprinkled throughout. I always thought of RE as being closer to movies such as Terminator 2 or Aliens, and Re4 was completely perfect. Keeping Resident Evil at a pseudo-horror level didn't serve any purpose other then to get boring after half a dozen titles and some change.

Silent Hill is different and has a fanbase for completely different reasons. I've never found comparing the two all that fair. However, it's not like Silent Hill doesn't need some refining. "Old-school" survival-horror is basically a point-and-click adventure done with really bad mechanics and dark environments. I don't find locked doors and holding down R2 to press X a few times per hour all that exciting, but that's just me.

Am I saying Silent Hill should go more action? Nah, I'm really not. It's not an action series, whereas RE always had that flexibility there with storylines revolving around trained professionals dealing with chemically mutated monsters (c'mon now). SH should stay rooted in the genre it's in.

But SH does need to refine the puzzles so they make more sense and give combat more of an interactive feel. With each entry, I find I'm playing them just for the story and inventive horror moments and not as an actual game. I don't feel like combining a strand of hair and fishing hook to get a key out of a vent so that I can melt a ball of wax with a lighter and attach it to a horseshoe to make a doorhandle ever again. SH gained popularity initially because it did many things that RE refused to do, such as unlimited saves, moving while shooting, and psychologically disturbing atmosphere and plots, but that's no longer such an impressive attribute-- they need to step up and make the games more involving to play and less clunky after four titles.

Quote Originally Posted by Necronopticous View Post
Silent Hill 5 has been handed over to The Collective, a dev studio in California responsible for game titles such as Buffy the Vampire Slayer, Star Wars Episode III: Revenge of the Sith, and The Da Vinci Code.

It's pretty safe to say Silent Hill is in the wrong hands.
D:?! I have some Untitled by Simple Plan to listen to now.