Quote Originally Posted by f f freak View Post
Quote Originally Posted by Rikku, the Al Bhed
To pause the action around you to attack, use items or whatnot is irratating. Unlike in FFX or other installments that keeps the action around you going.
I'm sorry but I have to argue with this. You say about pausing the action in FF12 but FF10 keeps the action going? What a load of crap!! You can sit there all day and not get hit in FF10 because of the system. The action comes to a standstill while you just stand there. To me you just sound like a crazed lunatic fan of FF10.
I think he/she reffers to the character/monster animations rather than the game mechanics.
It is true that in FFX the character/monster movement continued when you were browsing the battle menu although it was purely for aesthitics.
The only part that i agree in Rikku's original post is about the story.I admit that i also haven't beaten the game yet,but i can clearly see that it's story is plot-driven rather than character-driven.By that i mean that the plot overweights the characters development.I'm always more intrigued about tales that are focused more on characters and less on plots.Or ones that keep a fine balance.
I think the main character in FFXII is Ivalice and not the actual characters.