Quote Originally Posted by Mr Cactuar View Post
Now don't deny it. Alot of Final Fantasy fans do not like this game. Many fans of FFXII have asked why? Well here are my reasons and opinions as to why much of the Final Fantasy community felt disappointed with this game.

1. The music.

2. Random Battles. If it ain't broke, don't replace it.

3. Where is the love?

4. Poor Storytelling
1. I didn't find the music as good as most other FFs. It's not entirely composers though. It's also because of points 2, 3, and 4. The best music from any of the FF games has always been the battle music. But, with their move away from random battles, they also moved away from battle music. With the exception of bosses, Espers, and a couple of marks (like Gilgamesh and his awesome Clash on the Big Bridge), there was no battle music. So, a lot of the great songs had no chance. Sure, the pretty world exploring music is there, but none of the hard hitting battle themes are. Then too, with a plot with no love story, and little if any emotional connection that I can see at all, the other category of great songs, the story builders, got axed as well. There were no moments in the game that would have been appropriate for the truly emotional songs that tear your heart out, because the story lacked the emotional involvement of other FFs.

2. I didn't mind the lack of random encounters as much as I minded the gimmickry. Teleporting enemies should have been left out. I don't mind fighting groups of enemies, but being able to teleport across the entire room and force you to either flee or fight every enemy in the room was wrong. The best thing about random encounters is that there was some control over them, and you wouldn't suddenly have an uber enemy join a fight while you were fighting random mobs (the few times things like that did happen, they were scripted, and very rare). Then too, no other FF game has ever had to rely on the cheap, gimmicky tactics that make up the staple moves of all of the powerful foes. You could always protect against instant death, now you can't. You could always block attacks, now you can't. The games never had unstoppable tactics. There were plans and strategies to get around everything, if you thought about it enough. Now it's all just luck (and that is why I quit playing the game).

3. Yeah, the lack of a love story did not help the game. Love stories have been a staple of FFs since the beginning, and I would have liked to see one in this game as well. Not that a game needs a love story to be good, I'm just a sappy romantic who prefers them.

4. I didn't find too much trouble with the story making sense (except that I failed to understand why no one was willing to put a bullet in Vayne's head). The biggest problem with it was that there was little to no emotional involvement. No love story is fine, but give the characters some big emotional scenes.