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Mafia Townsperson
Alright I'll post some ideas.
Communication:
We should be in almost constant communication, a well oiled machine cannot work without the gears working together.
Other Mafia?
I think it is important we look out for another Mafia, or even a serial killer. Last game the Wolves ruled out another mafia early, and that could've ended up hurting them, as we we're still on the lookout for one.
Seperate Followers from leaders:
I think its important we don't let someone like Jojee be alive. Jojee from your description is a random finger pointer that points at the next lynched person. If that lands on us and all of the followers follow ick dead. But if we could kill off all the leaders during the night, then one of us could step up as a leader, and control the votes.
Roles:
We should all play into each other's strengths. I noticed last game that I Make a good citizen, I was incredibly trusted, and swayed the votes. Slowpoke wasn't that type of person, even though he tried to be, and we saw how many people he convinced.
Proposed Roles:
Finger-pointer: A trusted Citizen who emerges as an important "investigator" and will end up swaying many votes.
Follower: This person always ends up siding with a Finger pointer, sometimes the finger pointer won't even be in the mafia. They'll never stay with one finger pointer, and will always appear to have mauled over every decision (will try as much as possible to be constantly switching this is labeled as "suspicious")
Busy Bee: This person will always talk how they won't be able to be here from x time to x time, and will be a great excuse maker so they don't have to post much.
If we do end up using my role idea, I propose myself to be a finger-pointer, because it seemed to be my strength in the last game (I was Sandshrew and IMO I did a good job of gaining trust and swaying votes)
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