Just because there are people who don’t understand the junctioning system well enough to exploit it doesn’t make it less exploitable. Similarly, choosing not to exploit it doesn’t make it any less exploitable either.Originally Posted by Bolivar
Have you actually tried it? The amount of firagas you can refine out of the wizard stones you get from saving Ellone is more then enough to cause the amount of damage I described.Originally Posted by Bolivar
It’s more like a game where enemies don’t give you experience unless you’re in a couple of pre-defined areas. Obviously in that situation you’re going to level up as much as is reasonable while you’re able. A game like that would be critically panned because leveling has changed from a parallel process like it is in other games to something that stops the progression of the game. Drawing magic is basically that. Obviously players are going to stock up on as much as they can, because they don’t know when they will next be able to (or do, and realize it’s going to be a while before they get another chance to) stock up on X magic. Only, unlike every other magic/ability system in the series where you just gain AP or whatever as you go (besides II, which is equally bad), you have to stop your progress and dedicate time to one, repetitive cause. Drawing is a hideously designed system with absolutely no redeeming qualities.Originally Posted by Bolivar



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