Quote Originally Posted by Egami View Post
Oh, apologies. I am new to the forum and never got to participate on this thread before and felt it was better to make my post in this thread instead of starting another one.

I think that the missing "X-factor" that you mention may have more to <st1ersonname w:st="on">do</st1ersonname> with the fact that the game is different from previous FFs. The ran<st1ersonname w:st="on">do</st1ersonname>m battle system (for example) has been part of the series since their beginning and FF XII discards it. The plot also has a different theme than previous installments. Things such as Summons are another area where the game differs from previous ones. In previous games such as FF X, summons were indispensable for battle, now they are not. Personally I welcome the change since it makes the game more challenging and the battles more involving. While in X you only needed to have your Aeons with their overdrives full to absolutely crush a particular boss, in XII that won’t <st1ersonname w:st="on">do</st1ersonname> and you need to plan out a strategy to win the battle.

I would say that one may call FF XII an “unortho<st1ersonname w:st="on">do</st1ersonname>x” FF if we judge it by how well it carries the elements that have been part of the series from the start. But if we judge it by how well it pushes the series forward and onto the next level, I would call it a revolutionary FF.


Egami
Don't worry, most of us feel this was a pretty good thread, and I would rather have someone resurrect the thread and add to it than start a new one... (long story...)

I agree with many points that XII is definetly unorthodox, as well as the changes being for the most part for the better. I only hope SE took notes on all the strong points of this game when they make the next few. Alot of FFs have introduced new systems and outlooks but XII is the first in a very long time that did stuff I want to see in all RPGs not just FF titles.