Being a complete ground-up remake, it has it's own difficulty level. :P Apparently the bosses, especially, are way harder than they have been in any other version.
Being a complete ground-up remake, it has it's own difficulty level. :P Apparently the bosses, especially, are way harder than they have been in any other version.
Concerning IV DS: The difficulty is indeed increased, at least to the level of the original Japanese, if not more. The bosses are also stronger and use different strategies/have different abilities (for example, Octomammoth's attack increases with each arm that disappears, and Scarmiglione will counter attack with Gas, Poisoning, Silencing, Blinding, and putting to Sleep everyone).
I would definitely say that an increase in difficulty is in order for a VII remake, no question.
Boy am I an unfunny ass.
I'm sure Square's announcement will be a full-scale production of Shakespeare's play "Much Ado about Nothing".
They're busy on XIII, they're busy on Versus XIII, they've got plenty of other projects going on, and they're going to bring in the original crew and remake VII? Yeah, right. Probably going to be chocobo racing for one's phone, or something stupid.
If they did have a remake, I agree with the suggestion that no story events be changed (with the exception of fixing all the translation errors), but that they should fill out the story more. I also think the battle system should move away from random battles. Materia and the like obviously must be retained, but perhaps materia could be a sharper double-edged sword. So, that it does make a significant difference when you equip someone with a piece of high-powered Magic or Summon materia.
And they would have to be really careful with who they choose to do the voice-acting.
I could go for a fuller storyline, perhaps some additional events that make it more robust, but the main storyline (and arc I guess now) would have to remain intact.
As far as battle goes, I didn't mean a complete copy of XII's. Just something akin to it. I, and other people in this thread, have grown to hate random encounters. It's outdated and overdone. Being able to see my enemy before I engage it in combat added so much more realism to the game for me and I really enjoyed the fresh approach. I'm sure Square-Enix can surprise us all with an amazing battle system, but if they didn't it would be a huge disappointment.
It's only after we've lost everything that we're free to do anything.
The battles in FFXII were endlessly boring and automatic. If they expand on that I hope they at least make it a bit more interesting. and screw realism. If I was looking for a realistic game, I wouldn't be playing Final Fantasy. xD I want whichever means more fun gameplay. If that means random encounters then so be it. I've very much enjoyed the random encounters in the newest FF games, especially liked how they pulled it off in FFX-2
Random encounters are never more fun, ever. Battle systems and encounter systems are more or less separate things, so there's no excuse for them any more besides laziness.
I dunno. I'm still partial to random encounters, especially for a VII remake. You can't really take them out now. There are some things you can't do with a system that has no random encounters than a system that has them. In XII's case, their battle system didn't allow for enemy group battles, it was 3/4 on 1.
Maybe the problem isn't the random battles as much as it is that they happen too often. That can be easily fixed. They just raise the range of steps it takes to start a battle.
Tales of Symphonia/Legendia/the Abyss/What Have You don't use random encounters and have fights with groups of enemies. Same with Chrono Trigger/Cross.
In the Tales games, monsters respawn when you leave the area and come back. On the world map, monsters do appear out of nowhere, but you can still avoid them.
If they do a remake, personally I would like it if they leave the battle system intact (yes with random encounters and all). The materia system is amazing already and I think that besides making the enemies more difficult nothing else needs to be done to it. Giving the battle system an overhaul would make it more than a remake.
i just think as far as the battles are concerned its just the transition from normal gameplay to battle mode that could be improved.
and also what they say is happening with XIII where the ATB has been sped up to its limit for flowing continuous battle