Quote Originally Posted by KaiserDragon View Post
Quote Originally Posted by Roto13 View Post
I beat Sephiroth using only Knights of the Round over and over and over again. There's spamming to be done in VII.
When do you get KotR lol? right at the end of the game is where.

Where do you get {character ability} in VI? all over the game and most of the time you can learn it just by level said character (Terra and Celes for example can learn Ultima just from leveling).
Celes cannot learn Ultima naturally if memory serves me correct, she gets Meteor. You also act like they learn it at lv. 30 when in fact they get the uber spells in the high 90s. I think it would be easier to just wait and get the Ragnarok esper or the Paladin Shield towards the end of the game...

Quote Originally Posted by THE JACKAL
I felt like there was no difference between the characters, and the one person who truly stood out, was killed.
I actully prefer it this way so if for instance you think Tifa is a dirty smurfette then you dont have to use her, if you think Cait Sith is a traitor for handing over the life stione you dont have to use him either ect. (I think neither about either two examples just fyi)
I think he meant gameplay wise. Except for Limit Breaks most of the cast is pretty much the same with minor stat differences. VIII had a similiar problem.

Quote Originally Posted by Wolf Kanno
Not monotonous? it still requires grinding to get anywhere
No I actually disagree here I never had to grind at any point during Final Fantasy VII.

And for people who want a challenge then here is my suggestion to you: DO a challenge lol, if you have played it through x amount of times then try maybe an initial equips/materia/solo game/no limit breaks etc. then the game gets dramatically harder. The main reason for me to replay a game is much like the same reason im currently re-re-re-reading Shadow of a Dark Queen by Raymond E. Feist: for the story.
Let me clarify my statement. If you want the high level abilities, Limit Breaks, or master materia you have to grind. Cloud is about the only character guaranteed to get all his Limit breaks while the others actually have to work for it (unless you do what I do and consistently use the same party.). 4X-Cut, Mug, Coin Toss, Ultima, Flare, and Full-Cure all require some dedication to obtain and use. Granted, you don't need any of these abilities to win. Sephiroth isn't exactly the hardest boss in gaming history but if you wanted to gain high level abilities or be able to cast Bahamut Zero more than once, you seriously need to grind to get it to happen.

Its like saying you can teach every magic spell in VI to a character without grinding or cheating. It's not going to happen. You may come closer than you would if you decided to make a set of master materia in VII without grinding but its still not realistic.

As for the challenge argument. That's fine when you are bored and pretty much mastered a game but I want a game that will challenge me without me having to make handicaps for myself. I'm not even asking for brutal "kick my ass" and "spam my powerful abilities" difficulty, just one that requires a bit more strategy and feels more rewarding. Challenge disappeared in the series. I want to feel like I earned my equipment or my next story sequence. The series has reached a point where a strategy for easy victory in a boss battle is to just spam normal attacks until it dies and you have a high chance of succeeding.

I don't see how the game developer has succeeded in creating a fun and rewarding experience. I feel they cater too much to the casual crowd or newbies to the franchise. Granted I don't feel catering to the hardcore is any better I just want a nice balance. I seriously dislike how developers make their games noob friendly and give hardcore players optional super challenges that in the long run doesn't do anything. Why must I wait to the end of the game to finally enjoy it? Especially at the end of the day it earns me nothing of value?