Quote Originally Posted by Dreddz View Post
Silent protagonists don't annoy me so much. Actually a lot of people don't get the point of them really. For one a lot of them just don't say anything for themselves and whenever a question is asked you are given the option how to respond, so they are not so silent after all. Other than the Half Life games where it really does seem stupid that Freeman says nothing.
Well that was part of my point. One of the reasons it is retarded is because these characters always have to some degree characterstics. They're always going to have to response to shocking things. They're going to have to respond to questions (Suikoden is a good example of this). They're not silent, so why make them silent? As I said, they are not blank slates. Far better to do something like Mass Effect where your character is a character distinct from you, but you shape them according to your choices during the game.

Quote Originally Posted by Wolf Kanno View Post
Level Caps:
I don't really have a problem with this. This is generally how Suikoden worked and honestly, I like it cause it keeps challenge up. I will say I don't care for games that have a level cap of over 100 to 9999 while the game can be completed by lv 60 :rolleyes2 It just always feels like the best parts are for the optional content while the main story is just a chore you need to complete to get to the good gameplay.
That's actually one of the few things I dislike about Suikoden. The problem is, for me, that it adds even more to the inevitable linearity of JRPGs. Not only is where you go constrained, but even what you do there. The whole thing just gets to be too much hand-holding, in essence. There's rarely any danger.