
Originally Posted by
Yaridovich
The thing I don't like about XII's non-random battles is that is way too much like a Western RPG, and that is something that Final Fantasy should never ever try to be. The game was a snooze-fest and many of the battles did not hold the drama they do in a turn-based ATB setting.
I prefer random battles in certain games, but I don't mind them not being random, as long as the developers don't smurf it up. An example in which I can think it was bad was Mystic Quest. I don't mind then not being random, but they can't just sit there. They need to move around and at sometimes chase you.
I don't think that random battles can be called a "cliché" anymore than hit points can be called a cliché.
I will never understand the appeal of random encounters.
I found the encounters of XII to be far more epic than actually having random encounters. The only time random encounters become epic is when you occasionally run into that "random monster of near-invulnerability" beyond that they are tedious after the first 15 minutes of the game. Especially when you are trying to do something like a puzzle or you just want to leave the area and move on.
I like how XII made the cannon fodder monsters interact with each other (calling for help, luring you into traps, forcing you to not use certain abilities so you don't get killed) they felt like a part of the world itself.
I never even thought of random encounters as part of the formula of an RPG, I always felt it was a solution to technical problems caused by limited technology. Considering RPGs are based on pen and paper RPGs like D&D where the random encounters have more impact and bearing than "surprise! you get to fight another bunny slime!". With better technology we can finally be rid of this archaic nonsense.