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Thread: How modern gaming has made us into wimpy gamers

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    Roto13 I don't think most stories in games are especially bad but more along the lines that they are tailored towards a younger audience.

    Most people who play games play them in their teens and pre-teen years and generally lose a bit of interest in them as they get older. That is slowly changing as the original NES crowd gets older but overall the average gaming age is still probably only 16 or 17 (at least for rpg's (other genres probably have a bit of an older crowd)). Therefore they are going to have to make stories that would interest people of that age and if you are older than that you are probably going to think the stories are pretty dumb.

    And you know a solid way to avoid the mess that has been brought up in this thread is simply to make difficulty sliders commonplace and more intricate in all games. That way if you want the gameplay to be easy so you can concentrate on story you can do that. And if you want the game to be challenging you can have that as well. Simple as that.

    Pretty much every sports game I have seen does have sliders. But I don't think it has become commonplace yet for adventure or rpg games to have them.
    Last edited by darkchrono; 09-21-2008 at 02:55 PM.

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