Quote Originally Posted by RubyLapiz View Post
Quote Originally Posted by Coma View Post
Quote Originally Posted by crazybayman View Post
Of the ones I've played the battle system I disliked most would have to be XII.
\Man, I was so excited about XII.......and was severely let down by that foolish gambit system.
Yeah, I was totally let down by the fact I didn't have to worry over every little thing that came up. The game would have been so much better if I had to navigate into a menu and manually cast that status cure four times. Menu navigation is the way of the future.
Why didn't you guys turn off gambits?

wait a minute, coma's being sarcastic. . . okay, why didn't crazybayman turn off gambits xD
Because gambits are quite possibly the greatest innovation in a long line of stale combat systems. I don't know about all of you but having my characters standing in a line, shadowboxing enemies whenever a bar decrees they can, is boring. And the only hook in JRPG's like this is the storyline and rarely the soundtrack. FF12 took steps in the right direction. No longer are my guys standing in a row they're moving around a battlefield. I don't have to navigate a nest of menu's for every little thing. Stuff like status effects can be gambited and my characters take care of it myself. Leaving me to make the important decisions, since the battles in this game are far more fast paced. Sure, the games boring as skullskullskullskull if you let the gambits completely take over, but thats a case of doing it wrong. Gambits are meant to be an aid in the very fast moving battles of FF12. The system needs a few tweaks (why does Reddas attack a monster I just put to sleep?) but its definitely taking strides in the right direction.

tl;dr FF12's gambits are great, so smurf you.