(Still be trollin')

Sorry, guys. Was a bit busy not having my brain cells smother themselves to read all your posts. Posts #2, #3, #6 - rearrange the following because of your ty censor: lt;rd

JENOVA was the biggest cop-out ever. How long did they spend making this game? 2 years? Was that 17 months, feet up on desks playing Solitaire and 1 month thinking "hang on, we need a twist at the end of the game. How about Sephiroth isn't Sephiroth?" They should've made JENOVA turn out to be Cait Sith or Gore Vidal. That would've been a better twist.

The materia system was a stupid. It's so open to abuse that by the end of disc one, you're pretty much set for the rest of the game. The stat downgrades as a result of magic are so immaterial that it makes no difference at all if you fill up Cloud with magic materia because he'll still do good damage. The game is too easy, plain simple and the game offers no real consequences for you just doing whatever.

And having to use the ultimania and look at the books and stuff is just a cop-out. A lot of it is just stuff they tacked on to make shedloads of money. It's as if Square were doing experiments to see how many different forms of tripe they could sell. The fact that I managed to sit through Advent Children without locking myself in a disused fridge, with only a copy of The Old Man and the Sea for company, strikes me as the pinnacle of my pain threshold and my ability to resist even the highest of temptations. If it's part of the story, then put it in the smurfing game. I don't want to have to buy other crap just so I can understand one story. It's as if the story was written by Stephanie Meyers.

Oh, and as far as I was aware the "disaster opening" is the start of disc one when you start a new game and you realise that what you're playing isn't Tomb Raider 2, which is an infinitesimally better game.