Giving a boss a ridiculous amount of HP is the absolutely worst way of adding difficulty to a game and generally shows a lack of ingenuity on the part of the developer. Not surprisingly, it comes up a lot in JRPGs.
Giving a boss a ridiculous amount of HP is the absolutely worst way of adding difficulty to a game and generally shows a lack of ingenuity on the part of the developer. Not surprisingly, it comes up a lot in JRPGs.