
Originally Posted by
Wolf Kanno
In Shin Megami Tensei III, you watch the world end in the beginning of the game, demons overtake the world and bid in a struggle to fight to see who will remake the world. You are given three main paths to choose from. Now unlike most games where your choices are simply be a saint or be an evil creep, you instead face three different philosophy's that are neither good or evil. Shijima believes in absolute order, individuality is wiped out in order to create a society that is like a clockwork machine. There will be no suffering or sadness, but neither will there be happiness or passion. Yosuga believes in survival of the fittest to an extreme, the weak should be killed or enslaved to benefit the strong. Though it has its cruelty it also allows the most freedom for its people. Musubi is detachment and introspection, it believes all people should be separte from each other and exist in our own world, there, we will be able to psycho-analyze ourselfs and reach new depths of introspection in exchange for contact with others, we lose out on pain that others cause but we also lose the joy and insight that others bring. How's that for mature philosophy, its not often games make you think about choices that hold no real "good" or "evil" connotations to them.