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Kanno, you're firstly missing the point. Crystal Armor still constitutes amazing end-game equipment that you get right off the bat. You're also forgetting that trading off benefits for others is what FF equipment is all about, especially endgame. I think you're reaching for straws by saying simply because something is not the best, it's not in the same category of ultimate equipment your characters want end-game. You're post is also a red-herring in that you explain why Crystal Armor is not the best in the game without refuting the fact that you begin getting the best equipment in the game shortly after the mid-way point, while not even establishing that Crystal Armor does not fit in that category.
Something else that's part-minigame and part-chaps my hide was the marks in FFXII. Somewhere along the line it becomes a redundant excuse to draw out the length of the game. They start swapping monster templates with an added touch of color to show how lazy it got. All it is is text and swapped templates, taking up a minimal amount of memory in order to greatly expand game experience. I did actually play nearly all the marks in my last game and did enjoy it, but I really wish it had more substance to it. Adding in an extra guest character on specific hunts was great, and I really wish it was an idea they went with from their original ideas.
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