Visuals were always one of the most important aspects of games to developers.
YouTube - First Zelda for Nintendo NES commercial
Right there in the ad campaign.
They stopped using the traditional world map structure because it was starting to look stranger and stranger as character models got more and more realistic. It already looked pretty weird in FFVIII.
DQVIII, however, is the correct way to do it on modern consoles. It's just a lot of work.




