Quote Originally Posted by Rad Bromance View Post
They ditched it because PS2/XBOX/GC is when the video game market really went the way of visuals being one of the most important aspects of games to developers.
Visuals were always one of the most important aspects of games to developers.

YouTube - First Zelda for Nintendo NES commercial

Right there in the ad campaign.

They stopped using the traditional world map structure because it was starting to look stranger and stranger as character models got more and more realistic. It already looked pretty weird in FFVIII.

DQVIII, however, is the correct way to do it on modern consoles. It's just a lot of work.