Quote Originally Posted by ANGRYWOLF View Post
Black Isle did before it went under...

Black Isle Studios - Wikipedia, the free encyclopedia

I am a very big fan of Baldur's Gate and Baldur's Gate 2 and I believe those games have elements that could be incorporated into FF.

shrugs.

I am skeptical of claims Square is making about incorporating western elements into their games. I have never played FPS or COD, or the Last Remnant for that matter... so I can't address any alleged similarities or westernizing of Japanese role playing games.

As for FFXII that game's problems stem from Matsuno's abrupt departure before the game was finished and incompetence by his replacement and not imo from any alleged westernizing of the game.That my opinion about it.

I have never played kotor either. I never said I was against the gambit system although some people are. They can tell you what they have against it.

shrugs.

Poor character and plot developement seems to be plaguing Square right now..as well as their leaving out traditional rpg elements in FFXIII because they claim it was too hard for them to incorporate them into the game.

While superior graphics are good an rpg cannot be graphics alone.

Seipher did a good job in the flaw thread as well as in other pointing things out..smile...so I hope he doesn't mind if I just refer you to his previous posts ..smile....and let it rest at that....
I'm not addressing whether the games are good or bad. Only suggesting that Square's been doing what you've called for, for years now, and it hasn't had any big impact.

I've seen most of FFXIII (and don't want to check the flaw thread for spoilers ), and it undoubtedly has some base problems in its storytelling. But those problems are apart of a broader lack of polish and focus, of which is also them adopting an actioney-corridor approach, taken from FPS games, leading to a harsh separation of story-segments and combat segments.

They basically made a tradeoff, ditching town-investigation while making this strange bastard action-game. Which was a part of a broad initiative to make this game appeal to Western audiences.