Stop right there.
Choice even in Final Fantasy games is an illusion most of the time. You seem to confuse "choice" in gaming with problem solving and not every decision you make is a choice.
Problems direct you towards a goal and choices let the player choose their goal. Any solution you make in a game that has a "best answer" or solution is a problem. For example, deciding in Final Fantasy VI to use the magicte to get a sword or an exclusive summon is a problem not a choice. Choicing to get the summon is obviously the best solution as you can steal the sword anyway.
Choices are when your asked to decide between two options of equal value. Like deciding how to set up your party.
Bottom line, "choice" in Final Fantasy games are an illusion most of the time so saying FF XIII is bad for not tricking the player in having a free will doesn't make much sense.
NPC = quality
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This is merely a design choice. because a game doesn't have X amount of choice doesn't make it a bad game by any means especially since problem solving is the core of gaming and not choice.
And trying something new instead of same old same old is bad? XIII is different and now it sucks.![]()
Final Fantasy is about giving your characters orders. You still have control over them, you still decide what they do. XIII is no different unless you like manually putting in the command "attack" a zillion times each battle.
Only during certain parts of the game you aren't allowed to do that. Same with every other FF with multiple characters to choose from. So that isn't even a valid complaint.
Once again based on your personal preferences. Otherwise everyone who is a fan of the visual novel genre would like to have a word with you.
There is no "more" or "less" in this case as it is an illusion. It's the same or something different. You either accept that or you don't.





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