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Banned
They are flaws, if you consider that this is
a. A final Fantasy game and
b. an RPG
To not have those RPG elements and to remove more besides cannot be seen as anything but a flaw in the design. And choice isn't an illusion.
If I am selecting multiple magics on a menu I am choosing them. If 2 of my characters are AI and the other selects auto battle all the time that is in no way the same thing.
Arguing it is all illusion is again trying to get away from the facts here. The fact is XIII is dumbed down and takes more control away from you than any other main FF game. That is a FACT.
Choice isn't an illusion if I get to choose all my magics and when to use them and how as I do in VII, but am not allowed in XIII. Illusion is a pretty word but you have used it here wrongly.
I get to choose in VII if I want to use items or magics and when.
I get to choose in VII if I want to do minigames at Gold saucer
I get to choose in VII if I want to do the sidequests like Wutai
I get to choose in X whether I defeat the Dark aeons or do the monster hunts
and so forth. It is not an illusion, it is a fact. The word illusion does not apply to my argument at all. In fact this seems like the useless cop out excuses for the linear nature of this game I first heard
"All FF games are linear, it is all an illusion"
What a big cop out that was, what people avoided was the fact that XIII was the most linear of all and to a point that it was too blatant and too restrictive, even stopping you going back to old areas. The come back to that was "I don't want to go back to old areas and I was OK with linear XIII"
Again....this denied those of us who don't like a 100% linear game, the choice.
Last edited by seiferalmasy2; 05-26-2010 at 06:03 PM.
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