"If the main selling point of the software is the non-interactive story  scenes rather than the actual gameplay then it's not a game." ~ Shigeru  Miyamoto (Director: Super Mario 64, The Legend of Zelda: Ocarina of  Time)
"If a games designer chooses to have the story be the most important  part of the video game then they must find a way to tell it  interactively to the player. Even if it's a strictly linear and  pre-scripted story, there needs to be some form of interactivity from  the player when it's being presented. To have the most important part of  a video game not require any interactivity from the player is a serious  game design mistake." ~ Fumito Ueda (Director: Ico, Shadow of the  Colossus)
"The most important part of a RPG is the player feeling like they are  taking the role of a character in a fully realised fantasy world. They  can explore, visit various towns and places, talk to people, customise  their character, collect various items, and defeat monsters. The story  is not the focus of the experience and is only there to make the  atmosphere of the fantasy world more interesting and engaging during the  course of the game." ~ Yuji Horii (Creator of the JRPG genre/  Supervisor: Chrono Trigger)
"Although the FF series has greatly advanced over the years, it's still a  RPG. FF tends to be mostly story driven so I always try to balance the  experience by putting more effort into the RPG gameplay." ~ Hiroyuki  Itou (Director: FFVI, FFIX, FFXII)