My fundamental problem with this game is that the game was too linear and the story really did not make sense. I think they captured the concept of character and character development amazingly, but the story and the plot really didn't make much sense. A lot of the story had to be read, and exposition is usually introduced through gameplay and CG sequences, not by having you read. But I suppose kids don't read enough so that is good.

Also, the gameplay itself was lacklustre. Battles were mostly automated. The inventory and equipment system had not real thought to it other than that you didn't need to do anything but farm one monster at the end to make money and upgrade the equipment. And, there was no incentive to do all the missions other than completionist agendas. They didn't have great rewards that could make the end game easier, because most of them unlocked AFTER endgame.

BTW, you can have really solid character develop when they interact with one another, but that doesn't make the story make sense. It just makes the characters believable, but it falls apart when the story itself doesn't really explain itself or make sense.